phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
35 lines (32 loc) • 1.6 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @author Felipe Alfonso <@bitnenfer>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Container = require('./Container');
var GameObjectFactory = require('../GameObjectFactory');
/**
* Creates a new Container Game Object and adds it to the Scene.
*
* A Container is a special type of Game Object that can hold other Game Objects as children.
* You can use a Container to group related Game Objects together, then move, rotate, scale,
* or set the alpha of the Container to affect all of its children at once. Children are
* rendered relative to the Container's position and transform, making Containers useful for
* building composite objects, UI panels, or any group of Game Objects that should move together.
*
* Note: This method will only be available if the Container Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#container
* @since 3.4.0
*
* @param {number} [x=0] - The horizontal position of this Game Object in the world.
* @param {number} [y=0] - The vertical position of this Game Object in the world.
* @param {Phaser.GameObjects.GameObject|Phaser.GameObjects.GameObject[]} [children] - An optional Game Object, or array of Game Objects, to add to this Container.
*
* @return {Phaser.GameObjects.Container} The Game Object that was created.
*/
GameObjectFactory.register('container', function (x, y, children)
{
return this.displayList.add(new Container(this.scene, x, y, children));
});