phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
40 lines (35 loc) • 1.18 kB
JavaScript
/**
* @author Benjamin D. Richards <benjamindrichards@gmail.com>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Filters
*/
var Filters = {
Controller: require('./Controller'),
Barrel: require('./Barrel'),
Blend: require('./Blend'),
Blocky: require('./Blocky'),
Blur: require('./Blur'),
Bokeh: require('./Bokeh'),
ColorMatrix: require('./ColorMatrix'),
CombineColorMatrix: require('./CombineColorMatrix'),
Displacement: require('./Displacement'),
Glow: require('./Glow'),
GradientMap: require('./GradientMap'),
ImageLight: require('./ImageLight'),
Key: require('./Key'),
Mask: require('./Mask'),
NormalTools: require('./NormalTools'),
PanoramaBlur: require('./PanoramaBlur'),
ParallelFilters: require('./ParallelFilters'),
Pixelate: require('./Pixelate'),
Quantize: require('./Quantize'),
Sampler: require('./Sampler'),
Shadow: require('./Shadow'),
Threshold: require('./Threshold'),
Vignette: require('./Vignette'),
Wipe: require('./Wipe')
};
module.exports = Filters;