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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var OS = require('../device/OS'); /** * A callback function to be invoked once the DOM content is fully loaded and the device is ready. * * @callback ContentLoadedCallback */ /** * Inspects the readyState of the document. If the document is already complete or interactive, it invokes the given * callback immediately. If not, it registers event listeners to detect when the document becomes ready. On Cordova * environments it listens for the `deviceready` event; otherwise it listens for `DOMContentLoaded` and the window * `load` event, invoking the callback whichever fires first. If the document body is not yet available, it falls * back to a short timeout before invoking the callback. * Called automatically by the Phaser.Game instance. Should not usually be accessed directly. * * @function Phaser.DOM.DOMContentLoaded * @since 3.0.0 * * @param {ContentLoadedCallback} callback - The callback to be invoked when the device is ready and the DOM content is loaded. */ var DOMContentLoaded = function (callback) { if (document.readyState === 'complete' || document.readyState === 'interactive') { callback(); return; } var check = function () { document.removeEventListener('deviceready', check, true); document.removeEventListener('DOMContentLoaded', check, true); window.removeEventListener('load', check, true); callback(); }; if (!document.body) { window.setTimeout(check, 20); } else if (OS.cordova) { // Ref. http://docs.phonegap.com/en/3.5.0/cordova_events_events.md.html#deviceready document.addEventListener('deviceready', check, false); } else { document.addEventListener('DOMContentLoaded', check, true); window.addEventListener('load', check, true); } }; module.exports = DOMContentLoaded;