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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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# Game Object Components Reference ## Which Game Objects Have Which Components | Component | Sprite | Image | Text | Container | TileSprite | Video | Graphics | |---|---|---|---|---|---|---|---| | Alpha | yes | yes | yes | -- | yes | yes | -- | | AlphaSingle | -- | -- | -- | yes | -- | -- | yes | | BlendMode | yes | yes | yes | yes | yes | yes | yes | | Depth | yes | yes | yes | yes | yes | yes | yes | | Flip | yes | yes | yes | -- | yes | yes | -- | | GetBounds | yes | yes | yes | -- | yes | yes | -- | | Lighting | yes | yes | yes | -- | yes | yes | -- | | Mask | yes | yes | yes | yes | yes | yes | yes | | Origin | yes | yes | yes | -- | yes | yes | -- | | ScrollFactor | yes | yes | yes | -- | yes | yes | yes | | Size | yes | yes | -- | -- | -- | -- | -- | | ComputedSize | -- | -- | -- | -- | yes | yes | -- | | TextureCrop | yes | yes | -- | -- | -- | -- | -- | | Texture | -- | -- | -- | -- | yes | yes | -- | | Tint | yes | yes | yes | -- | yes | yes | -- | | Transform | yes | yes | yes | yes | yes | yes | yes | | Visible | yes | yes | yes | yes | yes | yes | yes | | RenderNodes | yes | yes | yes | -- | yes | yes | yes | | PathFollower | -- | -- | -- | -- | -- | -- | -- | PathFollower is only on `Phaser.GameObjects.PathFollower` (extends Sprite). ## RenderNodes (v4, WebGL only) Manages custom WebGL render node assignments for advanced rendering. | Member | Type | Description | |---|---|---| | `customRenderNodes` | object | Custom node overrides keyed by role. | | `defaultRenderNodes` | object | Default nodes keyed by role. | | `renderNodeData` | object | Per-node data keyed by node name. | | `initRenderNodes(defaultNodes)` | method | Initialize render nodes from a Map of role->name. | | `setRenderNodeRole(key, renderNode, renderNodeData?, copyData?)` | method | Set or remove a custom render node for a role. Pass `null` to remove. Returns `this`. | | `setRenderNodeData(renderNode, key, value)` | method | Set data for a render node. Pass `undefined` value to delete key. Returns `this`. | Common role keys: `'Submitter'`, `'Transformer'`, `'Texturer'`. ## RenderSteps (v4, WebGL only) | Member | Type | Description | |---|---|---| | `_renderSteps` | array | Internal list of render step functions. | | `renderWebGLStep(renderer, gameObject, drawingContext, parentMatrix?, renderStep?, displayList?, displayListIndex?)` | method | Execute a render step by index. | | `addRenderStep(fn, index?)` | method | Add a render step function. Omit index to append. Returns `this`. | ## Filters Component (v4, WebGL only) | Member | Type | Description | |---|---|---| | `filterCamera` | Camera | Internal camera used for filter rendering. | | `filters` | object (readonly, get) | `{ internal: FilterList, external: FilterList }`. | | `renderFilters` | boolean | Toggle filter rendering. Default: `true` | | `filtersAutoFocus` | boolean | Auto-update filter camera each frame. Default: `true` | | `enableFilters()` | method | Enable the filter system on this object. Returns `this`. | | `willRenderFilters()` | method | Returns true if filters will be applied this frame. | | `focusFiltersOverride(x?, y?, width?, height?)` | method | Manually override filter camera focus. | ## FilterList Methods | Method | Description | |---|---| | `addBarrel(amount)` | Barrel distortion | | `addBlur(quality, x, y, strength, color, steps)` | Gaussian blur | | `addColorMatrix()` | Color matrix manipulation | | `addGlow(color, outerStrength, innerStrength, scale, knockout, quality, distance)` | Glow/outline | | `addMask(mask, invert, viewCamera, viewTransform, scaleFactor)` | Mask filter | | `addVignette(x, y, radius, strength, color, blendMode)` | Vignette | | `addWipe(wipeWidth, direction, axis, reveal, wipeTexture)` | Wipe transition | See the [filters-and-postfx skill](../filters-and-postfx/SKILL.md) for the full list.