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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var RotateLeft = require('../RotateLeft'); var RotateRight = require('../RotateRight'); /** * Translates the given Array Matrix by shifting each column and row the * amount specified. * * A matrix is a two-dimensional array (array of arrays), where all sub-arrays (rows) * have the same length. There must be at least two rows. This is an example matrix: * * ``` * [ * [ 1, 1, 1, 1, 1, 1 ], * [ 2, 0, 0, 0, 0, 4 ], * [ 2, 0, 1, 2, 0, 4 ], * [ 2, 0, 3, 4, 0, 4 ], * [ 2, 0, 0, 0, 0, 4 ], * [ 3, 3, 3, 3, 3, 3 ] * ] * ``` * * @function Phaser.Utils.Array.Matrix.Translate * @since 3.50.0 * * @generic T * @genericUse {T[][]} - [matrix,$return] * * @param {T[][]} [matrix] - The array matrix to translate. * @param {number} [x=0] - The amount to horizontally translate the matrix by. * @param {number} [y=0] - The amount to vertically translate the matrix by. * * @return {T[][]} The translated matrix. */ var TranslateMatrix = function (matrix, x, y) { if (x === undefined) { x = 0; } if (y === undefined) { y = 0; } // Vertical translation if (y !== 0) { if (y < 0) { // Shift Up RotateLeft(matrix, Math.abs(y)); } else { // Shift Down RotateRight(matrix, y); } } // Horizontal translation if (x !== 0) { for (var i = 0; i < matrix.length; i++) { var row = matrix[i]; if (x < 0) { RotateLeft(row, Math.abs(x)); } else { RotateRight(row, x); } } } return matrix; }; module.exports = TranslateMatrix;