phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var RotateMatrix = require('./RotateMatrix');
/**
* Rotates the array matrix to the left (or -90 degrees)
*
* A matrix is a two-dimensional array (array of arrays), where all sub-arrays (rows)
* have the same length. There must be at least two rows. This is an example matrix:
*
* ```
* [
* [ 1, 1, 1, 1, 1, 1 ],
* [ 2, 0, 0, 0, 0, 4 ],
* [ 2, 0, 1, 2, 0, 4 ],
* [ 2, 0, 3, 4, 0, 4 ],
* [ 2, 0, 0, 0, 0, 4 ],
* [ 3, 3, 3, 3, 3, 3 ]
* ]
* ```
*
* @function Phaser.Utils.Array.Matrix.RotateRight
* @since 3.0.0
*
* @generic T
* @genericUse {T[][]} - [matrix,$return]
*
* @param {T[][]} [matrix] - The array to rotate.
* @param {number} [amount=1] - The number of times to rotate the matrix.
*
* @return {T[][]} The rotated matrix array. The source matrix should be discard for the returned matrix.
*/
var RotateRight = function (matrix, amount)
{
if (amount === undefined) { amount = 1; }
for (var i = 0; i < amount; i++)
{
matrix = RotateMatrix(matrix, -90);
}
return matrix;
};
module.exports = RotateRight;