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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var RotateMatrix = require('./RotateMatrix'); /** * Rotates the array matrix to the left (or 90 degrees) * * A matrix is a two-dimensional array (array of arrays), where all sub-arrays (rows) * have the same length. There must be at least two rows. This is an example matrix: * * ``` * [ * [ 1, 1, 1, 1, 1, 1 ], * [ 2, 0, 0, 0, 0, 4 ], * [ 2, 0, 1, 2, 0, 4 ], * [ 2, 0, 3, 4, 0, 4 ], * [ 2, 0, 0, 0, 0, 4 ], * [ 3, 3, 3, 3, 3, 3 ] * ] * ``` * * @function Phaser.Utils.Array.Matrix.RotateLeft * @since 3.0.0 * * @generic T * @genericUse {T[][]} - [matrix,$return] * * @param {T[][]} [matrix] - The array to rotate. * @param {number} [amount=1] - The number of times to rotate the matrix. * * @return {T[][]} The rotated matrix array. The source matrix should be discard for the returned matrix. */ var RotateLeft = function (matrix, amount) { if (amount === undefined) { amount = 1; } for (var i = 0; i < amount; i++) { matrix = RotateMatrix(matrix, 90); } return matrix; }; module.exports = RotateLeft;