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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Formats = require('../Formats'); var Parse2DArray = require('./Parse2DArray'); var ParseCSV = require('./ParseCSV'); var ParseJSONTiled = require('./tiled/ParseJSONTiled'); var ParseWeltmeister = require('./impact/ParseWeltmeister'); /** * Parses raw data of a given Tilemap format into a new MapData object. If no recognized data format * is found, returns `null`. When loading from CSV or a 2D array, you should specify the tileWidth & * tileHeight. When parsing from a map from Tiled, the tileWidth & tileHeight will be pulled from * the map data. * * @function Phaser.Tilemaps.Parsers.Parse * @since 3.0.0 * * @param {string} name - The name of the tilemap, used to set the name on the MapData. * @param {number} mapFormat - See ../Formats.js. * @param {(number[][]|string|object)} data - 2D array, CSV string or Tiled JSON object. * @param {number} tileWidth - The width of a tile in pixels. Required for 2D array and CSV, but * ignored for Tiled JSON. * @param {number} tileHeight - The height of a tile in pixels. Required for 2D array and CSV, but * ignored for Tiled JSON. * @param {boolean} insertNull - Controls how empty tiles, tiles with an index of -1, in the map * data are handled. If `true`, empty locations will get a value of `null`. If `false`, empty * location will get a Tile object with an index of -1. If you've a large sparsely populated map and * the tile data doesn't need to change then setting this value to `true` will help with memory * consumption. However if your map is small or you need to update the tiles dynamically, then leave * the default value set. * * @return {Phaser.Tilemaps.MapData} The created `MapData` object. */ var Parse = function (name, mapFormat, data, tileWidth, tileHeight, insertNull) { var newMap; switch (mapFormat) { case (Formats.ARRAY_2D): newMap = Parse2DArray(name, data, tileWidth, tileHeight, insertNull); break; case (Formats.CSV): newMap = ParseCSV(name, data, tileWidth, tileHeight, insertNull); break; case (Formats.TILED_JSON): newMap = ParseJSONTiled(name, data, insertNull); break; case (Formats.WELTMEISTER): newMap = ParseWeltmeister(name, data, insertNull); break; default: console.warn('Unrecognized tilemap data format: ' + mapFormat); newMap = null; } return newMap; }; module.exports = Parse;