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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.Tilemaps.Components */ module.exports = { CalculateFacesAt: require('./CalculateFacesAt'), CalculateFacesWithin: require('./CalculateFacesWithin'), CheckIsoBounds: require('./CheckIsoBounds'), Copy: require('./Copy'), CreateFromTiles: require('./CreateFromTiles'), CullBounds: require('./CullBounds'), CullTiles: require('./CullTiles'), Fill: require('./Fill'), FilterTiles: require('./FilterTiles'), FindByIndex: require('./FindByIndex'), FindTile: require('./FindTile'), ForEachTile: require('./ForEachTile'), GetCullTilesFunction: require('./GetCullTilesFunction'), GetTileAt: require('./GetTileAt'), GetTileAtWorldXY: require('./GetTileAtWorldXY'), GetTileCorners: require('./GetTileCorners'), GetTileCornersFunction: require('./GetTileCornersFunction'), GetTilesWithin: require('./GetTilesWithin'), GetTilesWithinShape: require('./GetTilesWithinShape'), GetTilesWithinWorldXY: require('./GetTilesWithinWorldXY'), GetTileToWorldXFunction: require('./GetTileToWorldXFunction'), GetTileToWorldXYFunction: require('./GetTileToWorldXYFunction'), GetTileToWorldYFunction: require('./GetTileToWorldYFunction'), GetWorldToTileXFunction: require('./GetWorldToTileXFunction'), GetWorldToTileXYFunction: require('./GetWorldToTileXYFunction'), GetWorldToTileYFunction: require('./GetWorldToTileYFunction'), HasTileAt: require('./HasTileAt'), HasTileAtWorldXY: require('./HasTileAtWorldXY'), HexagonalCullBounds: require('./HexagonalCullBounds'), HexagonalCullTiles: require('./HexagonalCullTiles'), HexagonalGetTileCorners: require('./HexagonalGetTileCorners'), HexagonalTileToWorldXY: require('./HexagonalTileToWorldXY'), HexagonalWorldToTileXY: require('./HexagonalWorldToTileXY'), IsInLayerBounds: require('./IsInLayerBounds'), IsometricCullTiles: require('./IsometricCullTiles'), IsometricTileToWorldXY: require('./IsometricTileToWorldXY'), IsometricWorldToTileXY: require('./IsometricWorldToTileXY'), PutTileAt: require('./PutTileAt'), PutTileAtWorldXY: require('./PutTileAtWorldXY'), PutTilesAt: require('./PutTilesAt'), Randomize: require('./Randomize'), RemoveTileAt: require('./RemoveTileAt'), RemoveTileAtWorldXY: require('./RemoveTileAtWorldXY'), RenderDebug: require('./RenderDebug'), ReplaceByIndex: require('./ReplaceByIndex'), RunCull: require('./RunCull'), SetCollision: require('./SetCollision'), SetCollisionBetween: require('./SetCollisionBetween'), SetCollisionByExclusion: require('./SetCollisionByExclusion'), SetCollisionByProperty: require('./SetCollisionByProperty'), SetCollisionFromCollisionGroup: require('./SetCollisionFromCollisionGroup'), SetLayerCollisionIndex: require('./SetLayerCollisionIndex'), SetTileCollision: require('./SetTileCollision'), SetTileIndexCallback: require('./SetTileIndexCallback'), SetTileLocationCallback: require('./SetTileLocationCallback'), Shuffle: require('./Shuffle'), StaggeredCullBounds: require('./StaggeredCullBounds'), StaggeredCullTiles: require('./StaggeredCullTiles'), StaggeredTileToWorldXY: require('./StaggeredTileToWorldXY'), StaggeredTileToWorldY: require('./StaggeredTileToWorldY'), StaggeredWorldToTileXY: require('./StaggeredWorldToTileXY'), StaggeredWorldToTileY: require('./StaggeredWorldToTileY'), SwapByIndex: require('./SwapByIndex'), TileToWorldX: require('./TileToWorldX'), TileToWorldXY: require('./TileToWorldXY'), TileToWorldY: require('./TileToWorldY'), WeightedRandomize: require('./WeightedRandomize'), WorldToTileX: require('./WorldToTileX'), WorldToTileXY: require('./WorldToTileXY'), WorldToTileY: require('./WorldToTileY') };