phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
85 lines (80 loc) • 4.08 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Tilemaps.Components
*/
module.exports = {
CalculateFacesAt: require('./CalculateFacesAt'),
CalculateFacesWithin: require('./CalculateFacesWithin'),
CheckIsoBounds: require('./CheckIsoBounds'),
Copy: require('./Copy'),
CreateFromTiles: require('./CreateFromTiles'),
CullBounds: require('./CullBounds'),
CullTiles: require('./CullTiles'),
Fill: require('./Fill'),
FilterTiles: require('./FilterTiles'),
FindByIndex: require('./FindByIndex'),
FindTile: require('./FindTile'),
ForEachTile: require('./ForEachTile'),
GetCullTilesFunction: require('./GetCullTilesFunction'),
GetTileAt: require('./GetTileAt'),
GetTileAtWorldXY: require('./GetTileAtWorldXY'),
GetTileCorners: require('./GetTileCorners'),
GetTileCornersFunction: require('./GetTileCornersFunction'),
GetTilesWithin: require('./GetTilesWithin'),
GetTilesWithinShape: require('./GetTilesWithinShape'),
GetTilesWithinWorldXY: require('./GetTilesWithinWorldXY'),
GetTileToWorldXFunction: require('./GetTileToWorldXFunction'),
GetTileToWorldXYFunction: require('./GetTileToWorldXYFunction'),
GetTileToWorldYFunction: require('./GetTileToWorldYFunction'),
GetWorldToTileXFunction: require('./GetWorldToTileXFunction'),
GetWorldToTileXYFunction: require('./GetWorldToTileXYFunction'),
GetWorldToTileYFunction: require('./GetWorldToTileYFunction'),
HasTileAt: require('./HasTileAt'),
HasTileAtWorldXY: require('./HasTileAtWorldXY'),
HexagonalCullBounds: require('./HexagonalCullBounds'),
HexagonalCullTiles: require('./HexagonalCullTiles'),
HexagonalGetTileCorners: require('./HexagonalGetTileCorners'),
HexagonalTileToWorldXY: require('./HexagonalTileToWorldXY'),
HexagonalWorldToTileXY: require('./HexagonalWorldToTileXY'),
IsInLayerBounds: require('./IsInLayerBounds'),
IsometricCullTiles: require('./IsometricCullTiles'),
IsometricTileToWorldXY: require('./IsometricTileToWorldXY'),
IsometricWorldToTileXY: require('./IsometricWorldToTileXY'),
PutTileAt: require('./PutTileAt'),
PutTileAtWorldXY: require('./PutTileAtWorldXY'),
PutTilesAt: require('./PutTilesAt'),
Randomize: require('./Randomize'),
RemoveTileAt: require('./RemoveTileAt'),
RemoveTileAtWorldXY: require('./RemoveTileAtWorldXY'),
RenderDebug: require('./RenderDebug'),
ReplaceByIndex: require('./ReplaceByIndex'),
RunCull: require('./RunCull'),
SetCollision: require('./SetCollision'),
SetCollisionBetween: require('./SetCollisionBetween'),
SetCollisionByExclusion: require('./SetCollisionByExclusion'),
SetCollisionByProperty: require('./SetCollisionByProperty'),
SetCollisionFromCollisionGroup: require('./SetCollisionFromCollisionGroup'),
SetLayerCollisionIndex: require('./SetLayerCollisionIndex'),
SetTileCollision: require('./SetTileCollision'),
SetTileIndexCallback: require('./SetTileIndexCallback'),
SetTileLocationCallback: require('./SetTileLocationCallback'),
Shuffle: require('./Shuffle'),
StaggeredCullBounds: require('./StaggeredCullBounds'),
StaggeredCullTiles: require('./StaggeredCullTiles'),
StaggeredTileToWorldXY: require('./StaggeredTileToWorldXY'),
StaggeredTileToWorldY: require('./StaggeredTileToWorldY'),
StaggeredWorldToTileXY: require('./StaggeredWorldToTileXY'),
StaggeredWorldToTileY: require('./StaggeredWorldToTileY'),
SwapByIndex: require('./SwapByIndex'),
TileToWorldX: require('./TileToWorldX'),
TileToWorldXY: require('./TileToWorldXY'),
TileToWorldY: require('./TileToWorldY'),
WeightedRandomize: require('./WeightedRandomize'),
WorldToTileX: require('./WorldToTileX'),
WorldToTileXY: require('./WorldToTileXY'),
WorldToTileY: require('./WorldToTileY')
};