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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var IsInLayerBounds = require('./IsInLayerBounds'); /** * Checks if there is a tile at the given location (in tile coordinates) in the given layer. Returns * false if there is no tile or if the tile at that location has an index of -1. * * @function Phaser.Tilemaps.Components.HasTileAt * @since 3.0.0 * * @param {number} tileX - X position to get the tile from (given in tile units, not pixels). * @param {number} tileY - Y position to get the tile from (given in tile units, not pixels). * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {?boolean} Returns a boolean, or null if the layer given was invalid. */ var HasTileAt = function (tileX, tileY, layer) { if (IsInLayerBounds(tileX, tileY, layer)) { var tile = layer.data[tileY][tileX]; return (tile !== null && tile.index > -1); } else { return false; } }; module.exports = HasTileAt;