phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
48 lines (43 loc) • 1.39 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var IsInLayerBounds = require('./IsInLayerBounds');
/**
* Gets a tile at the given tile coordinates from the given layer.
*
* @function Phaser.Tilemaps.Components.GetTileAt
* @since 3.0.0
*
* @param {number} tileX - X position to get the tile from (given in tile units, not pixels).
* @param {number} tileY - Y position to get the tile from (given in tile units, not pixels).
* @param {boolean} nonNull - For empty tiles, return a Tile object with an index of -1 instead of null.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
* @return {Phaser.Tilemaps.Tile} The tile at the given coordinates or null if no tile was found or the coordinates were invalid.
*/
var GetTileAt = function (tileX, tileY, nonNull, layer)
{
if (IsInLayerBounds(tileX, tileY, layer))
{
var tile = layer.data[tileY][tileX] || null;
if (!tile)
{
return null;
}
else if (tile.index === -1)
{
return nonNull ? tile : null;
}
else
{
return tile;
}
}
else
{
return null;
}
};
module.exports = GetTileAt;