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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Texture Remove Event. * * This event is dispatched by the Texture Manager when a texture is removed from it. * * Listen to this event from within a Scene using: `this.textures.on('removetexture', listener)`. * * If you have any Game Objects still using the removed texture, they will start throwing * errors the next time they try to render. Be sure to clear all use of the texture in this event handler. * * @event Phaser.Textures.Events#REMOVE * @type {string} * @since 3.0.0 * * @param {string} key - The key of the Texture that was removed from the Texture Manager. */ module.exports = 'removetexture';