phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
19 lines (17 loc) • 714 B
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* This internal event signifies that the Texture Manager is now ready and the Game can continue booting.
*
* When a Phaser Game instance is booting for the first time, the Texture Manager has to wait on a couple of non-blocking
* async events before it's fully ready to carry on. When those complete the Texture Manager emits this event via the Game
* instance, which tells the Game to carry on booting.
*
* @event Phaser.Textures.Events#READY
* @type {string}
* @since 3.16.1
*/
module.exports = 'ready';