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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Sound Loop Event. * * This event is dispatched by both Web Audio and HTML5 Audio Sound objects when their loop state is changed. * * Listen to it from a Sound instance using `Sound.on('loop', listener)`, i.e.: * * ```javascript * var music = this.sound.add('key'); * music.on('loop', listener); * music.setLoop(true); * ``` * * This is not to be confused with the [LOOPED]{@linkcode Phaser.Sound.Events#event:LOOPED} event, which emits each time a Sound loops during playback. * * @event Phaser.Sound.Events#LOOP * @type {string} * @since 3.0.0 * * @param {(Phaser.Sound.WebAudioSound|Phaser.Sound.HTML5AudioSound)} sound - A reference to the Sound that emitted the event. * @param {boolean} loop - The new loop value. `true` if the Sound will loop, otherwise `false`. */ module.exports = 'loop';