phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
27 lines (26 loc) • 1.29 kB
JavaScript
module.exports = [
'#define SHADER_NAME BLUR_HIGH_FS',
'precision mediump float;',
'uniform sampler2D uMainSampler;',
'uniform vec2 resolution;',
'uniform vec2 offset;',
'uniform float strength;',
'uniform vec3 color;',
'varying vec2 outTexCoord;',
'void main ()',
'{',
' vec2 uv = outTexCoord;',
' vec4 col = vec4(0.0);',
' vec2 off1 = vec2(1.411764705882353) * offset * strength;',
' vec2 off2 = vec2(3.2941176470588234) * offset * strength;',
' vec2 off3 = vec2(5.176470588235294) * offset * strength;',
' col += texture2D(uMainSampler, uv) * 0.1964825501511404;',
' col += texture2D(uMainSampler, uv + (off1 / resolution)) * 0.2969069646728344;',
' col += texture2D(uMainSampler, uv - (off1 / resolution)) * 0.2969069646728344;',
' col += texture2D(uMainSampler, uv + (off2 / resolution)) * 0.09447039785044732;',
' col += texture2D(uMainSampler, uv - (off2 / resolution)) * 0.09447039785044732;',
' col += texture2D(uMainSampler, uv + (off3 / resolution)) * 0.010381362401148057;',
' col += texture2D(uMainSampler, uv - (off3 / resolution)) * 0.010381362401148057;',
' gl_FragColor = col * vec4(color, 1.0);',
'}',
].join('\n');