phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
20 lines (18 loc) • 678 B
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The WebGLPipeline After Flush Event.
*
* This event is dispatched by a WebGLPipeline right after it has issued a drawArrays command
* and cleared its vertex count.
*
* @event Phaser.Renderer.WebGL.Pipelines.Events#AFTER_FLUSH
* @since 3.50.0
*
* @param {Phaser.Renderer.WebGL.WebGLPipeline} pipeline - The pipeline that has flushed.
* @param {boolean} isPostFlush - Was this flush invoked as part of a post-process, or not?
*/
module.exports = 'pipelineafterflush';