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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Benjamin D. Richards <benjamindrichards@gmail.com> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Restore WebGL Event. * * This event is dispatched by the WebGLRenderer when the WebGL context * is restored. * * It is dispatched after all WebGL resources have been recreated. * Most resources should come back automatically, but you will need to redraw * dynamic textures that were GPU bound. * Listen to this event to know when you can safely do that. * * Context can be lost for a variety of reasons, like leaving the browser tab. * The game canvas DOM object will dispatch `webglcontextlost`. * All WebGL resources get wiped, and the context is reset. * * Once the context is restored, the canvas will dispatch * `webglcontextrestored`. Phaser uses this to re-create necessary resources. * Please wait for Phaser to dispatch the `RESTORE_WEBGL` event before * re-creating any resources of your own. * * @event Phaser.Renderer.Events#RESTORE_WEBGL * @type {string} * @since 3.80.0 * * @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - the renderer that owns the WebGL context */ module.exports = 'restorewebgl';