phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
50 lines (44 loc) • 1.22 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Elastic ease-out.
*
* @function Phaser.Math.Easing.Elastic.Out
* @since 3.0.0
*
* @param {number} v - The value to be tweened.
* @param {number} [amplitude=0.1] - The amplitude of the elastic ease.
* @param {number} [period=0.1] - Sets how tight the sine-wave is, where smaller values are tighter waves, which result in more cycles.
*
* @return {number} The tweened value.
*/
var Out = function (v, amplitude, period)
{
if (amplitude === undefined) { amplitude = 0.1; }
if (period === undefined) { period = 0.1; }
if (v === 0)
{
return 0;
}
else if (v === 1)
{
return 1;
}
else
{
var s = period / 4;
if (amplitude < 1)
{
amplitude = 1;
}
else
{
s = period * Math.asin(1 / amplitude) / (2 * Math.PI);
}
return (amplitude * Math.pow(2, -10 * v) * Math.sin((v - s) * (2 * Math.PI) / period) + 1);
}
};
module.exports = Out;