phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
34 lines (28 loc) • 910 B
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Compute a random position vector in a spherical area, optionally defined by the given radius.
*
* @function Phaser.Math.RandomXYZ
* @since 3.0.0
*
* @param {Phaser.Math.Vector3} vec3 - The Vector to compute random values for.
* @param {number} [radius=1] - The radius.
*
* @return {Phaser.Math.Vector3} The given Vector.
*/
var RandomXYZ = function (vec3, radius)
{
if (radius === undefined) { radius = 1; }
var r = Math.random() * 2 * Math.PI;
var z = (Math.random() * 2) - 1;
var zScale = Math.sqrt(1 - z * z) * radius;
vec3.x = Math.cos(r) * zScale;
vec3.y = Math.sin(r) * zScale;
vec3.z = z * radius;
return vec3;
};
module.exports = RandomXYZ;