phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
49 lines (44 loc) • 1.8 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Loader.FileTypes
*/
module.exports = {
AnimationJSONFile: require('./AnimationJSONFile'),
AsepriteFile: require('./AsepriteFile'),
AtlasJSONFile: require('./AtlasJSONFile'),
AtlasXMLFile: require('./AtlasXMLFile'),
AudioFile: require('./AudioFile'),
AudioSpriteFile: require('./AudioSpriteFile'),
BinaryFile: require('./BinaryFile'),
BitmapFontFile: require('./BitmapFontFile'),
CompressedTextureFile: require('./CompressedTextureFile'),
CSSFile: require('./CSSFile'),
FontFile: require('./FontFile'),
GLSLFile: require('./GLSLFile'),
HTML5AudioFile: require('./HTML5AudioFile'),
HTMLFile: require('./HTMLFile'),
HTMLTextureFile: require('./HTMLTextureFile'),
ImageFile: require('./ImageFile'),
JSONFile: require('./JSONFile'),
MultiAtlasFile: require('./MultiAtlasFile'),
MultiScriptFile: require('./MultiScriptFile'),
OBJFile: require('./OBJFile'),
PackFile: require('./PackFile'),
PluginFile: require('./PluginFile'),
SceneFile: require('./SceneFile'),
ScenePluginFile: require('./ScenePluginFile'),
ScriptFile: require('./ScriptFile'),
SpriteSheetFile: require('./SpriteSheetFile'),
SVGFile: require('./SVGFile'),
TextFile: require('./TextFile'),
TilemapCSVFile: require('./TilemapCSVFile'),
TilemapImpactFile: require('./TilemapImpactFile'),
TilemapJSONFile: require('./TilemapJSONFile'),
UnityAtlasFile: require('./UnityAtlasFile'),
VideoFile: require('./VideoFile'),
XMLFile: require('./XMLFile')
};