phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../../utils/Class');
var CONST = require('../const');
var File = require('../File');
var FileTypesManager = require('../FileTypesManager');
var GetURL = require('../GetURL');
var GetFastValue = require('../../utils/object/GetFastValue');
var IsPlainObject = require('../../utils/object/IsPlainObject');
/**
* @classdesc
* A single Video File suitable for loading by the Loader.
*
* These are created when you use the Phaser.Loader.LoaderPlugin#video method and are not typically created directly.
*
* For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#video.
*
* @class VideoFile
* @extends Phaser.Loader.File
* @memberof Phaser.Loader.FileTypes
* @constructor
* @since 3.20.0
*
* @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file.
* @param {(string|Phaser.Types.Loader.FileTypes.VideoFileConfig)} key - The key to use for this file, or a file configuration object.
* @param {(string|string[]|Phaser.Types.Loader.FileTypes.VideoFileURLConfig|Phaser.Types.Loader.FileTypes.VideoFileURLConfig[])} [urls] - The absolute or relative URL to load the video files from.
* @param {boolean} [noAudio=false] - Does the video have an audio track? If not you can enable auto-playing on it.
*/
var VideoFile = new Class({
Extends: File,
initialize:
function VideoFile (loader, key, url, noAudio)
{
if (noAudio === undefined) { noAudio = false; }
if (IsPlainObject(key))
{
var config = key;
key = GetFastValue(config, 'key');
url = GetFastValue(config, 'url', []);
noAudio = GetFastValue(config, 'noAudio', false);
}
var urlConfig = loader.systems.game.device.video.getVideoURL(url);
if (!urlConfig)
{
console.warn('VideoFile: No supported format for ' + key);
}
var fileConfig = {
type: 'video',
cache: loader.cacheManager.video,
extension: urlConfig.type,
key: key,
url: urlConfig.url,
config: {
noAudio: noAudio
}
};
File.call(this, loader, fileConfig);
},
/**
* Called automatically by Loader.nextFile.
* This method controls what extra work this File does with its loaded data.
*
* @method Phaser.Loader.FileTypes.VideoFile#onProcess
* @since 3.20.0
*/
onProcess: function ()
{
this.data = {
url: this.src,
noAudio: this.config.noAudio,
crossOrigin: this.crossOrigin
};
this.onProcessComplete();
},
/**
* Called by the Loader, starts the actual file downloading.
* During the load the methods onLoad, onError and onProgress are called, based on the XHR events.
* You shouldn't normally call this method directly, it's meant to be invoked by the Loader.
*
* @method Phaser.Loader.FileTypes.VideoFile#load
* @since 3.20.0
*/
load: function ()
{
// We set these, but we don't actually load anything (the Video Game Object does that)
this.src = GetURL(this, this.loader.baseURL);
this.state = CONST.FILE_LOADED;
this.loader.nextFile(this, true);
}
});
/**
* Adds a Video file, or array of video files, to the current load queue.
*
* You can call this method from within your Scene's `preload`, along with any other files you wish to load:
*
* ```javascript
* function preload ()
* {
* this.load.video('intro', [ 'video/level1.mp4', 'video/level1.webm', 'video/level1.mov' ]);
* }
* ```
*
* The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts,
* or if it's already running, when the next free load slot becomes available. This happens automatically if you
* are calling this from within the Scene's `preload` method, or a related callback. Because the file is queued
* it means you cannot use the file immediately after calling this method, but must wait for the file to complete.
* The typical flow for a Phaser Scene is that you load assets in the Scene's `preload` method and then when the
* Scene's `create` method is called you are guaranteed that all of those assets are ready for use and have been
* loaded.
*
* The key must be a unique String. It is used to add the file to the global Video Cache upon a successful load.
* The key should be unique both in terms of files being loaded and files already present in the Video Cache.
* Loading a file using a key that is already taken will result in a warning. If you wish to replace an existing file
* then remove it from the Video Cache first, before loading a new one.
*
* Instead of passing arguments you can pass a configuration object, such as:
*
* ```javascript
* this.load.video({
* key: 'intro',
* url: [ 'video/level1.mp4', 'video/level1.webm', 'video/level1.mov' ],
* noAudio: true
* });
* ```
*
* See the documentation for `Phaser.Types.Loader.FileTypes.VideoFileConfig` for more details.
*
* The URLs can be relative or absolute. If the URLs are relative the `Loader.baseURL` and `Loader.path` values will be prepended to them.
*
* Due to different browsers supporting different video file types you should usually provide your video files in a variety of formats.
* mp4, mov and webm are the most common. If you provide an array of URLs then the Loader will determine which _one_ file to load based on
* browser support, starting with the first in the array and progressing to the end.
*
* Unlike most asset-types, videos do not _need_ to be preloaded. You can create a Video Game Object and then call its `loadURL` method,
* to load a video at run-time, rather than in advance.
*
* Note: The ability to load this type of file will only be available if the Video File type has been built into Phaser.
* It is available in the default build but can be excluded from custom builds.
*
* @method Phaser.Loader.LoaderPlugin#video
* @fires Phaser.Loader.Events#ADD
* @since 3.20.0
*
* @param {(string|Phaser.Types.Loader.FileTypes.VideoFileConfig|Phaser.Types.Loader.FileTypes.VideoFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
* @param {(string|string[]|Phaser.Types.Loader.FileTypes.VideoFileURLConfig|Phaser.Types.Loader.FileTypes.VideoFileURLConfig[])} [urls] - The absolute or relative URL to load the video files from.
* @param {boolean} [noAudio=false] - Does the video have an audio track? If not you can enable auto-playing on it.
*
* @return {this} The Loader instance.
*/
FileTypesManager.register('video', function (key, urls, noAudio)
{
if (Array.isArray(key))
{
for (var i = 0; i < key.length; i++)
{
this.addFile(new VideoFile(this, key[i]));
}
}
else
{
this.addFile(new VideoFile(this, key, urls, noAudio));
}
return this;
});
module.exports = VideoFile;