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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Class = require('../../utils/Class'); var CONST = require('../const'); var File = require('../File'); var FileTypesManager = require('../FileTypesManager'); var GetFastValue = require('../../utils/object/GetFastValue'); var IsPlainObject = require('../../utils/object/IsPlainObject'); /** * @classdesc * A single Scene Plugin Script File suitable for loading by the Loader. * * These are created when you use the Phaser.Loader.LoaderPlugin#scenePlugin method and are not typically created directly. * * For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#scenePlugin. * * @class ScenePluginFile * @extends Phaser.Loader.File * @memberof Phaser.Loader.FileTypes * @constructor * @since 3.8.0 * * @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file. * @param {(string|Phaser.Types.Loader.FileTypes.ScenePluginFileConfig)} key - The key to use for this file, or a file configuration object. * @param {string} [url] - The absolute or relative URL to load this file from. If undefined or `null` it will be set to `<key>.js`, i.e. if `key` was "alien" then the URL will be "alien.js". * @param {string} [systemKey] - If this plugin is to be added to Scene.Systems, this is the property key for it. * @param {string} [sceneKey] - If this plugin is to be added to the Scene, this is the property key for it. * @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - Extra XHR Settings specifically for this file. */ var ScenePluginFile = new Class({ Extends: File, initialize: function ScenePluginFile (loader, key, url, systemKey, sceneKey, xhrSettings) { var extension = 'js'; if (IsPlainObject(key)) { var config = key; key = GetFastValue(config, 'key'); url = GetFastValue(config, 'url'); xhrSettings = GetFastValue(config, 'xhrSettings'); extension = GetFastValue(config, 'extension', extension); systemKey = GetFastValue(config, 'systemKey'); sceneKey = GetFastValue(config, 'sceneKey'); } var fileConfig = { type: 'scenePlugin', cache: false, extension: extension, responseType: 'text', key: key, url: url, xhrSettings: xhrSettings, config: { systemKey: systemKey, sceneKey: sceneKey } }; File.call(this, loader, fileConfig); // If the url variable refers to a class, add the plugin directly if (typeof url === 'function') { this.data = url; this.state = CONST.FILE_POPULATED; } }, /** * Called automatically by Loader.nextFile. * This method controls what extra work this File does with its loaded data. * * @method Phaser.Loader.FileTypes.ScenePluginFile#onProcess * @since 3.8.0 */ onProcess: function () { var pluginManager = this.loader.systems.plugins; var config = this.config; var key = this.key; var systemKey = GetFastValue(config, 'systemKey', key); var sceneKey = GetFastValue(config, 'sceneKey', key); if (this.state === CONST.FILE_POPULATED) { pluginManager.installScenePlugin(systemKey, this.data, sceneKey, this.loader.scene, true); } else { // Plugin added via a js file this.state = CONST.FILE_PROCESSING; this.data = document.createElement('script'); this.data.language = 'javascript'; this.data.type = 'text/javascript'; this.data.defer = false; this.data.text = this.xhrLoader.responseText; document.head.appendChild(this.data); pluginManager.installScenePlugin(systemKey, window[this.key], sceneKey, this.loader.scene, true); } this.onProcessComplete(); } }); /** * Adds a Scene Plugin Script file, or array of plugin files, to the current load queue. * * You can call this method from within your Scene's `preload`, along with any other files you wish to load: * * ```javascript * function preload () * { * this.load.scenePlugin('ModPlayer', 'plugins/ModPlayer.js', 'modPlayer', 'mods'); * } * ``` * * The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts, * or if it's already running, when the next free load slot becomes available. This happens automatically if you * are calling this from within the Scene's `preload` method, or a related callback. Because the file is queued * it means you cannot use the file immediately after calling this method, but must wait for the file to complete. * The typical flow for a Phaser Scene is that you load assets in the Scene's `preload` method and then when the * Scene's `create` method is called you are guaranteed that all of those assets are ready for use and have been * loaded. * * The key must be a unique String and not already in-use by another file in the Loader. * * Instead of passing arguments you can pass a configuration object, such as: * * ```javascript * this.load.scenePlugin({ * key: 'modplayer', * url: 'plugins/ModPlayer.js' * }); * ``` * * See the documentation for `Phaser.Types.Loader.FileTypes.ScenePluginFileConfig` for more details. * * Once the file has finished loading it will automatically be converted into a script element * via `document.createElement('script')`. It will have its language set to JavaScript, `defer` set to * false and then the resulting element will be appended to `document.head`. Any code then in the * script will be executed. It will then be passed to the Phaser PluginCache.register method. * * The URL can be relative or absolute. If the URL is relative the `Loader.baseURL` and `Loader.path` values will be prepended to it. * * If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "alien" * and no URL is given then the Loader will set the URL to be "alien.js". It will always add `.js` as the extension, although * this can be overridden if using an object instead of method arguments. If you do not desire this action then provide a URL. * * Note: The ability to load this type of file will only be available if the Script File type has been built into Phaser. * It is available in the default build but can be excluded from custom builds. * * @method Phaser.Loader.LoaderPlugin#scenePlugin * @fires Phaser.Loader.Events#ADD * @since 3.8.0 * * @param {(string|Phaser.Types.Loader.FileTypes.ScenePluginFileConfig|Phaser.Types.Loader.FileTypes.ScenePluginFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them. * @param {(string|function)} [url] - The absolute or relative URL to load this file from. If undefined or `null` it will be set to `<key>.js`, i.e. if `key` was "alien" then the URL will be "alien.js". Or, set to a plugin function. * @param {string} [systemKey] - If this plugin is to be added to Scene.Systems, this is the property key for it. * @param {string} [sceneKey] - If this plugin is to be added to the Scene, this is the property key for it. * @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - An XHR Settings configuration object. Used in replacement of the Loaders default XHR Settings. * * @return {this} The Loader instance. */ FileTypesManager.register('scenePlugin', function (key, url, systemKey, sceneKey, xhrSettings) { if (Array.isArray(key)) { for (var i = 0; i < key.length; i++) { // If it's an array it has to be an array of Objects, so we get everything out of the 'key' object this.addFile(new ScenePluginFile(this, key[i])); } } else { this.addFile(new ScenePluginFile(this, key, url, systemKey, sceneKey, xhrSettings)); } return this; }); module.exports = ScenePluginFile;