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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Class = require('../../utils/Class'); var CONST = require('../const'); var FileTypesManager = require('../FileTypesManager'); var JSONFile = require('./JSONFile'); /** * @classdesc * A single JSON Pack File suitable for loading by the Loader. * * These are created when you use the Phaser.Loader.LoaderPlugin#pack method and are not typically created directly. * * For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#pack. * * @class PackFile * @extends Phaser.Loader.File * @memberof Phaser.Loader.FileTypes * @constructor * @since 3.7.0 * * @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file. * @param {(string|Phaser.Types.Loader.FileTypes.PackFileConfig)} key - The key to use for this file, or a file configuration object. * @param {(string|any)} [url] - The absolute or relative URL to load this file from or a ready formed JSON object. If undefined or `null` it will be set to `<key>.json`, i.e. if `key` was "alien" then the URL will be "alien.json". * @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - Extra XHR Settings specifically for this file. * @param {string} [dataKey] - When the JSON file loads only this property will be stored in the Cache. */ var PackFile = new Class({ Extends: JSONFile, initialize: // url can either be a string, in which case it is treated like a proper url, or an object, in which case it is treated as a ready-made JS Object // dataKey allows you to pluck a specific object out of the JSON and put just that into the cache, rather than the whole thing function PackFile (loader, key, url, xhrSettings, dataKey) { JSONFile.call(this, loader, key, url, xhrSettings, dataKey); this.type = 'packfile'; }, /** * Called automatically by Loader.nextFile. * This method controls what extra work this File does with its loaded data. * * @method Phaser.Loader.FileTypes.PackFile#onProcess * @since 3.7.0 */ onProcess: function () { if (this.state !== CONST.FILE_POPULATED) { this.state = CONST.FILE_PROCESSING; this.data = JSON.parse(this.xhrLoader.responseText); } if (this.data.hasOwnProperty('files') && this.config) { var newData = {}; newData[this.config] = this.data; this.data = newData; } // Let's pass the pack file data over to the Loader ... this.loader.addPack(this.data, this.config); this.onProcessComplete(); } }); /** * Adds a JSON File Pack, or array of packs, to the current load queue. * * You can call this method from within your Scene's `preload`, along with any other files you wish to load: * * ```javascript * function preload () * { * this.load.pack('level1', 'data/Level1Files.json'); * } * ``` * * A File Pack is a JSON file (or object) that contains details about other files that should be added into the Loader. * Here is a small example: * * ```json * { * "test1": { * "files": [ * { * "type": "image", * "key": "taikodrummaster", * "url": "assets/pics/taikodrummaster.jpg" * }, * { * "type": "image", * "key": "sukasuka-chtholly", * "url": "assets/pics/sukasuka-chtholly.png" * } * ] * }, * "meta": { * "generated": "1401380327373", * "app": "Phaser 3 Asset Packer", * "url": "https://phaser.io", * "version": "1.0", * "copyright": "Photon Storm Ltd. 2018" * } * } * ``` * * The pack can be split into sections. In the example above you'll see a section called `test1`. You can tell * the `load.pack` method to parse only a particular section of a pack. The pack is stored in the JSON Cache, * so you can pass it to the Loader to process additional sections as needed in your game, or you can just load * them all at once without specifying anything. * * The pack file can contain an entry for any type of file that Phaser can load. The object structures exactly * match that of the file type configs, and all properties available within the file type configs can be used * in the pack file too. An entry's `type` is the name of the Loader method that will load it, e.g., 'image'. * * The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts, * or if it's already running, when the next free load slot becomes available. This happens automatically if you * are calling this from within the Scene's `preload` method, or a related callback. Because the file is queued * it means you cannot use the file immediately after calling this method, but must wait for the file to complete. * The typical flow for a Phaser Scene is that you load assets in the Scene's `preload` method and then when the * Scene's `create` method is called you are guaranteed that all of those assets are ready for use and have been * loaded. * * If you call this from outside of `preload` then you are responsible for starting the Loader afterwards and monitoring * its events to know when it's safe to use the asset. Please see the Phaser.Loader.LoaderPlugin class for more details. * * The key must be a unique String. It is used to add the file to the global JSON Cache upon a successful load. * The key should be unique both in terms of files being loaded and files already present in the JSON Cache. * Loading a file using a key that is already taken will result in a warning. If you wish to replace an existing file * then remove it from the JSON Cache first, before loading a new one. * * Instead of passing arguments you can pass a configuration object, such as: * * ```javascript * this.load.pack({ * key: 'level1', * url: 'data/Level1Files.json' * }); * ``` * * See the documentation for `Phaser.Types.Loader.FileTypes.PackFileConfig` for more details. * * If you have specified a prefix in the loader, via `Loader.setPrefix` then this value will be prepended to this files * key. For example, if the prefix was `LEVEL1.` and the key was `Waves` the final key will be `LEVEL1.Waves` and * this is what you would use to retrieve the text from the JSON Cache. * * The URL can be relative or absolute. If the URL is relative the `Loader.baseURL` and `Loader.path` values will be prepended to it. * * If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "data" * and no URL is given then the Loader will set the URL to be "data.json". It will always add `.json` as the extension, although * this can be overridden if using an object instead of method arguments. If you do not desire this action then provide a URL. * * You can also optionally provide a `dataKey` to use. This allows you to extract only a part of the JSON and store it in the Cache, * rather than the whole file. For example, if your JSON data had a structure like this: * * ```json * { * "level1": { * "baddies": { * "aliens": {}, * "boss": {} * } * }, * "level2": {}, * "level3": {} * } * ``` * * And you only wanted to store the `boss` data in the Cache, then you could pass `level1.baddies.boss`as the `dataKey`. * * Note: The ability to load this type of file will only be available if the Pack File type has been built into Phaser. * It is available in the default build but can be excluded from custom builds. * * @method Phaser.Loader.LoaderPlugin#pack * @fires Phaser.Loader.Events#ADD * @since 3.7.0 * * @param {(string|Phaser.Types.Loader.FileTypes.PackFileConfig|Phaser.Types.Loader.FileTypes.PackFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them. * @param {string} [url] - The absolute or relative URL to load this file from. If undefined or `null` it will be set to `<key>.json`, i.e. if `key` was "alien" then the URL will be "alien.json". * @param {string} [dataKey] - When the JSON file loads only this property will be stored in the Cache. * @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - An XHR Settings configuration object. Used in replacement of the Loaders default XHR Settings. * * @return {this} The Loader instance. */ FileTypesManager.register('pack', function (key, url, dataKey, xhrSettings) { // Supports an Object file definition in the key argument // Or an array of objects in the key argument // Or a single entry where all arguments have been defined if (Array.isArray(key)) { for (var i = 0; i < key.length; i++) { this.addFile(new PackFile(this, key[i])); } } else { this.addFile(new PackFile(this, key, url, xhrSettings, dataKey)); } return this; }); module.exports = PackFile;