phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2021 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var AtlasJSONFile = require('./AtlasJSONFile');
var BinaryFile = require('./BinaryFile');
var Class = require('../../utils/Class');
var FileTypesManager = require('../FileTypesManager');
var GetFastValue = require('../../utils/object/GetFastValue');
var ImageFile = require('./ImageFile');
var IsPlainObject = require('../../utils/object/IsPlainObject');
var JSONFile = require('./JSONFile');
var KTXParser = require('../../textures/parsers/KTXParser');
var Merge = require('../../utils/object/Merge');
var MultiAtlasFile = require('./MultiAtlasFile');
var MultiFile = require('../MultiFile');
var PVRParser = require('../../textures/parsers/PVRParser');
var verifyCompressedTexture = require('../../textures/parsers/VerifyCompressedTexture');
/**
* @classdesc
* A Compressed Texture File suitable for loading by the Loader.
*
* These are created when you use the Phaser.Loader.LoaderPlugin#texture method and are not typically created directly.
*
* For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#texture.
*
* @class CompressedTextureFile
* @extends Phaser.Loader.MultiFile
* @memberof Phaser.Loader.FileTypes
* @constructor
* @since 3.60.0
*
* @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file.
* @param {string} key - The key to use for this file.
* @param {Phaser.Types.Loader.FileTypes.CompressedTextureFileEntry} entry - The compressed texture file entry to load.
* @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - Extra XHR Settings specifically for this file.
*/
var CompressedTextureFile = new Class({
Extends: MultiFile,
initialize:
function CompressedTextureFile (loader, key, entry, xhrSettings)
{
if (entry.multiAtlasURL)
{
var multi = new JSONFile(loader, {
key: key,
url: entry.multiAtlasURL,
xhrSettings: xhrSettings,
config: entry
});
MultiFile.call(this, loader, 'texture', key, [ multi ]);
}
else
{
var extension = entry.textureURL.substr(entry.textureURL.length - 3);
if (!entry.type)
{
entry.type = (extension.toLowerCase() === 'ktx') ? 'KTX' : 'PVR';
}
var image = new BinaryFile(loader, {
key: key,
url: entry.textureURL,
extension: extension,
xhrSettings: xhrSettings,
config: entry
});
if (entry.atlasURL)
{
var data = new JSONFile(loader, {
key: key,
url: entry.atlasURL,
xhrSettings: xhrSettings,
config: entry
});
MultiFile.call(this, loader, 'texture', key, [ image, data ]);
}
else
{
MultiFile.call(this, loader, 'texture', key, [ image ]);
}
}
this.config = entry;
},
/**
* Called by each File when it finishes loading.
*
* @method Phaser.Loader.FileTypes.CompressedTextureFile#onFileComplete
* @since 3.60.0
*
* @param {Phaser.Loader.File} file - The File that has completed processing.
*/
onFileComplete: function (file)
{
var index = this.files.indexOf(file);
if (index !== -1)
{
this.pending--;
if (!this.config.multiAtlasURL)
{
return;
}
if (file.type === 'json' && file.data.hasOwnProperty('textures'))
{
// Inspect the data for the files to now load
var textures = file.data.textures;
var config = this.config;
var loader = this.loader;
var currentBaseURL = loader.baseURL;
var currentPath = loader.path;
var currentPrefix = loader.prefix;
var baseURL = GetFastValue(config, 'multiBaseURL', this.baseURL);
var path = GetFastValue(config, 'multiPath', this.path);
var prefix = GetFastValue(config, 'prefix', this.prefix);
var textureXhrSettings = GetFastValue(config, 'textureXhrSettings');
if (baseURL)
{
loader.setBaseURL(baseURL);
}
if (path)
{
loader.setPath(path);
}
if (prefix)
{
loader.setPrefix(prefix);
}
for (var i = 0; i < textures.length; i++)
{
// "image": "texture-packer-multi-atlas-0.png",
var textureURL = textures[i].image;
var key = 'CMA' + this.multiKeyIndex + '_' + textureURL;
var image = new BinaryFile(loader, key, textureURL, textureXhrSettings);
this.addToMultiFile(image);
loader.addFile(image);
// "normalMap": "texture-packer-multi-atlas-0_n.png",
if (textures[i].normalMap)
{
var normalMap = new BinaryFile(loader, key, textures[i].normalMap, textureXhrSettings);
normalMap.type = 'normalMap';
image.setLink(normalMap);
this.addToMultiFile(normalMap);
loader.addFile(normalMap);
}
}
// Reset the loader settings
loader.setBaseURL(currentBaseURL);
loader.setPath(currentPath);
loader.setPrefix(currentPrefix);
}
}
},
/**
* Adds this file to its target cache upon successful loading and processing.
*
* @method Phaser.Loader.FileTypes.CompressedTextureFile#addToCache
* @since 3.60.0
*/
addToCache: function ()
{
function compressionWarning (message)
{
console.warn('Compressed Texture Invalid: "' + image.key + '". ' + message);
}
if (this.isReadyToProcess())
{
var entry = this.config;
if (entry.multiAtlasURL)
{
this.addMultiToCache();
}
else
{
var renderer = this.loader.systems.renderer;
var textureManager = this.loader.textureManager;
var textureData;
var image = this.files[0];
var json = this.files[1];
if (entry.type === 'PVR')
{
textureData = PVRParser(image.data);
}
else if (entry.type === 'KTX')
{
textureData = KTXParser(image.data);
if (!textureData)
{
compressionWarning('KTX file contains unsupported format.');
}
}
// Check block size.
if (textureData && !verifyCompressedTexture(textureData))
{
compressionWarning('Texture dimensions failed verification. Check the texture format specifications for ' + entry.format + ' 0x' + textureData.internalFormat.toString(16) + '.');
textureData = null;
}
// Check texture compression.
if (textureData && !renderer.supportsCompressedTexture(entry.format, textureData.internalFormat))
{
compressionWarning('Texture format ' + entry.format + ' with internal format ' + textureData.internalFormat + ' not supported by the GPU. Texture invalid. This is often due to the texture using sRGB instead of linear RGB.');
textureData = null;
}
if (textureData)
{
textureData.format = renderer.getCompressedTextureName(entry.format, textureData.internalFormat);
var atlasData = (json && json.data) ? json.data : null;
textureManager.addCompressedTexture(image.key, textureData, atlasData);
}
}
this.complete = true;
}
},
/**
* Adds all of the multi-file entties to their target caches upon successful loading and processing.
*
* @method Phaser.Loader.FileTypes.CompressedTextureFile#addMultiToCache
* @since 3.60.0
*/
addMultiToCache: function ()
{
var entry = this.config;
var json = this.files[0];
var data = [];
var images = [];
var normalMaps = [];
var renderer = this.loader.systems.renderer;
var textureManager = this.loader.textureManager;
var textureData;
for (var i = 1; i < this.files.length; i++)
{
var file = this.files[i];
if (file.type === 'normalMap')
{
continue;
}
var pos = file.key.indexOf('_');
var key = file.key.substr(pos + 1);
var image = file.data;
// Now we need to find out which json entry this mapped to
for (var t = 0; t < json.data.textures.length; t++)
{
var item = json.data.textures[t];
if (item.image === key)
{
if (entry.type === 'PVR')
{
textureData = PVRParser(image);
}
else if (entry.type === 'KTX')
{
textureData = KTXParser(image);
}
if (textureData && renderer.supportsCompressedTexture(entry.format, textureData.internalFormat))
{
textureData.format = renderer.getCompressedTextureName(entry.format, textureData.internalFormat);
images.push(textureData);
data.push(item);
if (file.linkFile)
{
normalMaps.push(file.linkFile.data);
}
}
break;
}
}
}
if (normalMaps.length === 0)
{
normalMaps = undefined;
}
textureManager.addAtlasJSONArray(this.key, images, data, normalMaps);
this.complete = true;
}
});
/**
* Adds a Compressed Texture file to the current load queue. This feature is WebGL only.
*
* This method takes a key and a configuration object, which lists the different formats
* and files associated with them.
*
* The texture format object should be ordered in GPU priority order, with IMG as the last entry.
*
* You can call this method from within your Scene's `preload`, along with any other files you wish to load:
*
* ```javascript
* preload ()
* {
* this.load.texture('yourPic', {
* ASTC: { type: 'PVR', textureURL: 'pic-astc-4x4.pvr' },
* PVRTC: { type: 'PVR', textureURL: 'pic-pvrtc-4bpp-rgba.pvr' },
* S3TC: { type: 'PVR', textureURL: 'pic-dxt5.pvr' },
* IMG: { textureURL: 'pic.png' }
* });
* ```
*
* If you wish to load a texture atlas, provide the `atlasURL` property:
*
* ```javascript
* preload ()
* {
* const path = 'assets/compressed';
*
* this.load.texture('yourAtlas', {
* 'ASTC': { type: 'PVR', textureURL: `${path}/textures-astc-4x4.pvr`, atlasURL: `${path}/textures.json` },
* 'PVRTC': { type: 'PVR', textureURL: `${path}/textures-pvrtc-4bpp-rgba.pvr`, atlasURL: `${path}/textures-pvrtc-4bpp-rgba.json` },
* 'S3TC': { type: 'PVR', textureURL: `${path}/textures-dxt5.pvr`, atlasURL: `${path}/textures-dxt5.json` },
* 'IMG': { textureURL: `${path}/textures.png`, atlasURL: `${path}/textures.json` }
* });
* }
* ```
*
* If you wish to load a Multi Atlas, as exported from Texture Packer Pro, use the `multiAtlasURL` property instead:
*
* ```javascript
* preload ()
* {
* const path = 'assets/compressed';
*
* this.load.texture('yourAtlas', {
* 'ASTC': { type: 'PVR', atlasURL: `${path}/textures.json` },
* 'PVRTC': { type: 'PVR', atlasURL: `${path}/textures-pvrtc-4bpp-rgba.json` },
* 'S3TC': { type: 'PVR', atlasURL: `${path}/textures-dxt5.json` },
* 'IMG': { atlasURL: `${path}/textures.json` }
* });
* }
* ```
*
* When loading a Multi Atlas you do not need to specify the `textureURL` property as it will be read from the JSON file.
*
* Instead of passing arguments you can pass a configuration object, such as:
*
* ```javascript
* this.load.texture({
* key: 'yourPic',
* url: {
* ASTC: { type: 'PVR', textureURL: 'pic-astc-4x4.pvr' },
* PVRTC: { type: 'PVR', textureURL: 'pic-pvrtc-4bpp-rgba.pvr' },
* S3TC: { type: 'PVR', textureURL: 'pic-dxt5.pvr' },
* IMG: { textureURL: 'pic.png' }
* }
* });
* ```
*
* See the documentation for `Phaser.Types.Loader.FileTypes.CompressedTextureFileConfig` for more details.
*
* The number of formats you provide to this function is up to you, but you should ensure you
* cover the primary platforms where appropriate.
*
* The 'IMG' entry is a fallback to a JPG or PNG, should the browser be unable to load any of the other
* formats presented to this function. You should really always include this, although it is optional.
*
* Phaser supports loading both the PVR and KTX container formats. Within those, it can parse
* the following texture compression formats:
*
* ETC
* ETC1
* ATC
* ASTC
* BPTC
* RGTC
* PVRTC
* S3TC
* S3TCSRGB
*
* For more information about the benefits of compressed textures please see the
* following articles:
*
* Texture Compression in 2020 (https://aras-p.info/blog/2020/12/08/Texture-Compression-in-2020/)
* Compressed GPU Texture Formats (https://themaister.net/blog/2020/08/12/compressed-gpu-texture-formats-a-review-and-compute-shader-decoders-part-1/)
*
* To create compressed texture files use a 3rd party application such as:
*
* Texture Packer (https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-for-phaser3?utm_source=ad&utm_medium=banner&utm_campaign=phaser-2018-10-16)
* PVRTexTool (https://developer.imaginationtech.com/pvrtextool/) - available for Windows, macOS and Linux.
* Mali Texture Compression Tool (https://developer.arm.com/tools-and-software/graphics-and-gaming/mali-texture-compression-tool)
* ASTC Encoder (https://github.com/ARM-software/astc-encoder)
*
* ASTCs must have a Channel Type of Unsigned Normalized Bytes (UNorm).
*
* The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts,
* or if it's already running, when the next free load slot becomes available. This happens automatically if you
* are calling this from within the Scene's `preload` method, or a related callback. Because the file is queued
* it means you cannot use the file immediately after calling this method, but must wait for the file to complete.
* The typical flow for a Phaser Scene is that you load assets in the Scene's `preload` method and then when the
* Scene's `create` method is called you are guaranteed that all of those assets are ready for use and have been
* loaded.
*
* The key must be a unique String. It is used to add the file to the global Texture Manager upon a successful load.
* The key should be unique both in terms of files being loaded and files already present in the Texture Manager.
* Loading a file using a key that is already taken will result in a warning. If you wish to replace an existing file
* then remove it from the Texture Manager first, before loading a new one.
*
* If you have specified a prefix in the loader, via `Loader.setPrefix` then this value will be prepended to this files
* key. For example, if the prefix was `LEVEL1.` and the key was `Data` the final key will be `LEVEL1.Data` and
* this is what you would use to retrieve the text from the Texture Manager.
*
* The URL can be relative or absolute. If the URL is relative the `Loader.baseURL` and `Loader.path` values will be prepended to it.
*
* Unlike other file loaders in Phaser, the URLs must include the file extension.
*
* Note: The ability to load this type of file will only be available if the Compressed Texture File type has been built into Phaser.
* It is available in the default build but can be excluded from custom builds.
*
* @method Phaser.Loader.LoaderPlugin#texture
* @fires Phaser.Loader.Events#ADD
* @since 3.60.0
*
* @param {(string|Phaser.Types.Loader.FileTypes.CompressedTextureFileConfig|Phaser.Types.Loader.FileTypes.CompressedTextureFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
* @param {Phaser.Types.Loader.FileTypes.CompressedTextureFileConfig} [url] - The compressed texture configuration object. Not required if passing a config object as the `key` parameter.
* @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - An XHR Settings configuration object. Used in replacement of the Loaders default XHR Settings.
*
* @return {this} The Loader instance.
*/
FileTypesManager.register('texture', function (key, url, xhrSettings)
{
var renderer = this.systems.renderer;
var AddEntry = function (loader, key, urls, xhrSettings)
{
var entry = {
format: null,
type: null,
textureURL: undefined,
atlasURL: undefined,
multiAtlasURL: undefined,
multiPath: undefined,
multiBaseURL: undefined
};
if (IsPlainObject(key))
{
var config = key;
key = GetFastValue(config, 'key');
urls = GetFastValue(config, 'url'),
xhrSettings = GetFastValue(config, 'xhrSettings');
}
var matched = false;
for (var textureBaseFormat in urls)
{
if (renderer.supportsCompressedTexture(textureBaseFormat))
{
var urlEntry = urls[textureBaseFormat];
if (typeof urlEntry === 'string')
{
entry.textureURL = urlEntry;
}
else
{
entry = Merge(urlEntry, entry);
}
entry.format = textureBaseFormat.toUpperCase();
matched = true;
break;
}
}
if (!matched)
{
console.warn('No supported compressed texture format or IMG fallback', key);
}
else if (entry.format === 'IMG')
{
var file;
var multifile;
if (entry.multiAtlasURL)
{
multifile = new MultiAtlasFile(loader, key, entry.multiAtlasURL, entry.multiPath, entry.multiBaseURL, xhrSettings);
file = multifile.files;
}
else if (entry.atlasURL)
{
multifile = new AtlasJSONFile(loader, key, entry.textureURL, entry.atlasURL, xhrSettings);
file = multifile.files;
}
else
{
file = new ImageFile(loader, key, entry.textureURL, xhrSettings);
}
loader.addFile(file);
}
else
{
var texture = new CompressedTextureFile(loader, key, entry, xhrSettings);
loader.addFile(texture.files);
}
};
if (Array.isArray(key))
{
for (var i = 0; i < key.length; i++)
{
AddEntry(this, key[i]);
}
}
else
{
AddEntry(this, key, url, xhrSettings);
}
return this;
});
module.exports = CompressedTextureFile;