phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../../utils/Class');
var FileTypesManager = require('../FileTypesManager');
var GetFastValue = require('../../utils/object/GetFastValue');
var ImageFile = require('./ImageFile');
var IsPlainObject = require('../../utils/object/IsPlainObject');
var JSONFile = require('./JSONFile');
var MultiFile = require('../MultiFile');
/**
* @classdesc
* A single JSON based Texture Atlas File suitable for loading by the Loader.
*
* These are created when you use the Phaser.Loader.LoaderPlugin#atlas method and are not typically created directly.
*
* For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#atlas.
*
* https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-for-phaser3?source=photonstorm
*
* @class AsepriteFile
* @extends Phaser.Loader.MultiFile
* @memberof Phaser.Loader.FileTypes
* @constructor
* @since 3.50.0
*
* @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file.
* @param {(string|Phaser.Types.Loader.FileTypes.AsepriteFileConfig)} key - The key to use for this file, or a file configuration object.
* @param {string|string[]} [textureURL] - The absolute or relative URL to load the texture image file from. If undefined or `null` it will be set to `<key>.png`, i.e. if `key` was "alien" then the URL will be "alien.png".
* @param {object|string} [atlasURL] - The absolute or relative URL to load the texture atlas json data file from. If undefined or `null` it will be set to `<key>.json`, i.e. if `key` was "alien" then the URL will be "alien.json". Or, a well formed JSON object.
* @param {Phaser.Types.Loader.XHRSettingsObject} [textureXhrSettings] - An XHR Settings configuration object for the atlas image file. Used in replacement of the Loaders default XHR Settings.
* @param {Phaser.Types.Loader.XHRSettingsObject} [atlasXhrSettings] - An XHR Settings configuration object for the atlas json file. Used in replacement of the Loaders default XHR Settings.
*/
var AsepriteFile = new Class({
Extends: MultiFile,
initialize:
function AsepriteFile (loader, key, textureURL, atlasURL, textureXhrSettings, atlasXhrSettings)
{
var image;
var data;
if (IsPlainObject(key))
{
var config = key;
key = GetFastValue(config, 'key');
image = new ImageFile(loader, {
key: key,
url: GetFastValue(config, 'textureURL'),
extension: GetFastValue(config, 'textureExtension', 'png'),
normalMap: GetFastValue(config, 'normalMap'),
xhrSettings: GetFastValue(config, 'textureXhrSettings')
});
data = new JSONFile(loader, {
key: key,
url: GetFastValue(config, 'atlasURL'),
extension: GetFastValue(config, 'atlasExtension', 'json'),
xhrSettings: GetFastValue(config, 'atlasXhrSettings')
});
}
else
{
image = new ImageFile(loader, key, textureURL, textureXhrSettings);
data = new JSONFile(loader, key, atlasURL, atlasXhrSettings);
}
if (image.linkFile)
{
// Image has a normal map
MultiFile.call(this, loader, 'atlasjson', key, [ image, data, image.linkFile ]);
}
else
{
MultiFile.call(this, loader, 'atlasjson', key, [ image, data ]);
}
},
/**
* Adds this file to its target cache upon successful loading and processing.
*
* @method Phaser.Loader.FileTypes.AsepriteFile#addToCache
* @since 3.7.0
*/
addToCache: function ()
{
if (this.isReadyToProcess())
{
var image = this.files[0];
var json = this.files[1];
var normalMap = (this.files[2]) ? this.files[2].data : null;
this.loader.textureManager.addAtlas(image.key, image.data, json.data, normalMap);
json.addToCache();
this.complete = true;
}
}
});
/**
* Aseprite is a powerful animated sprite editor and pixel art tool.
*
* You can find more details at https://www.aseprite.org/
*
* Adds a JSON based Aseprite Animation, or array of animations, to the current load queue.
*
* You can call this method from within your Scene's `preload`, along with any other files you wish to load:
*
* ```javascript
* function preload ()
* {
* this.load.aseprite('gladiator', 'images/Gladiator.png', 'images/Gladiator.json');
* }
* ```
*
* The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts,
* or if it's already running, when the next free load slot becomes available. This happens automatically if you
* are calling this from within the Scene's `preload` method, or a related callback. Because the file is queued
* it means you cannot use the file immediately after calling this method, but must wait for the file to complete.
* The typical flow for a Phaser Scene is that you load assets in the Scene's `preload` method and then when the
* Scene's `create` method is called you are guaranteed that all of those assets are ready for use and have been
* loaded.
*
* If you call this from outside of `preload` then you are responsible for starting the Loader afterwards and monitoring
* its events to know when it's safe to use the asset. Please see the Phaser.Loader.LoaderPlugin class for more details.
*
* To export a compatible JSON file in Aseprite, please do the following:
*
* 1. Go to "File - Export Sprite Sheet"
*
* 2. On the **Layout** tab:
* 2a. Set the "Sheet type" to "Packed"
* 2b. Set the "Constraints" to "None"
* 2c. Check the "Merge Duplicates" checkbox
*
* 3. On the **Sprite** tab:
* 3a. Set "Layers" to "Visible layers"
* 3b. Set "Frames" to "All frames", unless you only wish to export a sub-set of tags
*
* 4. On the **Borders** tab:
* 4a. Check the "Trim Sprite" and "Trim Cells" options
* 4b. Ensure "Border Padding", "Spacing" and "Inner Padding" are all > 0 (1 is usually enough)
*
* 5. On the **Output** tab:
* 5a. Check "Output File", give your image a name and make sure you choose "png files" as the file type
* 5b. Check "JSON Data" and give your json file a name
* 5c. The JSON Data type can be either a Hash or Array, Phaser doesn't mind.
* 5d. Make sure "Tags" is checked in the Meta options
* 5e. In the "Item Filename" input box, make sure it says just "{frame}" and nothing more.
*
* 6. Click export
*
* This was tested with Aseprite 1.2.25.
*
* This will export a png and json file which you can load using the Aseprite Loader, i.e.:
*
* Phaser can load all common image types: png, jpg, gif and any other format the browser can natively handle.
*
* The key must be a unique String. It is used to add the file to the global Texture Manager upon a successful load.
* The key should be unique both in terms of files being loaded and files already present in the Texture Manager.
* Loading a file using a key that is already taken will result in a warning. If you wish to replace an existing file
* then remove it from the Texture Manager first, before loading a new one.
*
* Instead of passing arguments you can pass a configuration object, such as:
*
* ```javascript
* this.load.aseprite({
* key: 'gladiator',
* textureURL: 'images/Gladiator.png',
* atlasURL: 'images/Gladiator.json'
* });
* ```
*
* See the documentation for `Phaser.Types.Loader.FileTypes.AsepriteFileConfig` for more details.
*
* Instead of passing a URL for the JSON data you can also pass in a well formed JSON object instead.
*
* Once loaded, you can call this method from within a Scene with the 'atlas' key:
*
* ```javascript
* this.anims.createFromAseprite('paladin');
* ```
*
* Any animations defined in the JSON will now be available to use in Phaser and you play them
* via their Tag name. For example, if you have an animation called 'War Cry' on your Aseprite timeline,
* you can play it in Phaser using that Tag name:
*
* ```javascript
* this.add.sprite(400, 300).play('War Cry');
* ```
*
* When calling this method you can optionally provide an array of tag names, and only those animations
* will be created. For example:
*
* ```javascript
* this.anims.createFromAseprite('paladin', [ 'step', 'War Cry', 'Magnum Break' ]);
* ```
*
* This will only create the 3 animations defined. Note that the tag names are case-sensitive.
*
* If you have specified a prefix in the loader, via `Loader.setPrefix` then this value will be prepended to this files
* key. For example, if the prefix was `MENU.` and the key was `Background` the final key will be `MENU.Background` and
* this is what you would use to retrieve the image from the Texture Manager.
*
* The URL can be relative or absolute. If the URL is relative the `Loader.baseURL` and `Loader.path` values will be prepended to it.
*
* If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "alien"
* and no URL is given then the Loader will set the URL to be "alien.png". It will always add `.png` as the extension, although
* this can be overridden if using an object instead of method arguments. If you do not desire this action then provide a URL.
*
* Note: The ability to load this type of file will only be available if the Aseprite File type has been built into Phaser.
* It is available in the default build but can be excluded from custom builds.
*
* @method Phaser.Loader.LoaderPlugin#aseprite
* @fires Phaser.Loader.Events#ADD
* @since 3.50.0
*
* @param {(string|Phaser.Types.Loader.FileTypes.AsepriteFileConfig|Phaser.Types.Loader.FileTypes.AsepriteFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
* @param {string|string[]} [textureURL] - The absolute or relative URL to load the texture image file from. If undefined or `null` it will be set to `<key>.png`, i.e. if `key` was "alien" then the URL will be "alien.png".
* @param {object|string} [atlasURL] - The absolute or relative URL to load the texture atlas json data file from. If undefined or `null` it will be set to `<key>.json`, i.e. if `key` was "alien" then the URL will be "alien.json". Or, a well formed JSON object.
* @param {Phaser.Types.Loader.XHRSettingsObject} [textureXhrSettings] - An XHR Settings configuration object for the atlas image file. Used in replacement of the Loaders default XHR Settings.
* @param {Phaser.Types.Loader.XHRSettingsObject} [atlasXhrSettings] - An XHR Settings configuration object for the atlas json file. Used in replacement of the Loaders default XHR Settings.
*
* @return {this} The Loader instance.
*/
FileTypesManager.register('aseprite', function (key, textureURL, atlasURL, textureXhrSettings, atlasXhrSettings)
{
var multifile;
// Supports an Object file definition in the key argument
// Or an array of objects in the key argument
// Or a single entry where all arguments have been defined
if (Array.isArray(key))
{
for (var i = 0; i < key.length; i++)
{
multifile = new AsepriteFile(this, key[i]);
this.addFile(multifile.files);
}
}
else
{
multifile = new AsepriteFile(this, key, textureURL, atlasURL, textureXhrSettings, atlasXhrSettings);
this.addFile(multifile.files);
}
return this;
});
module.exports = AsepriteFile;