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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The File Load Complete Event. * * This event is dispatched by the Loader Plugin when _any_ file in the queue finishes loading. * * Listen to it from a Scene using: `this.load.on('filecomplete', listener)`. * * Make sure you remove this listener when you have finished, or it will continue to fire if the Scene reloads. * * You can also listen for the completion of a specific file. See the [FILE_KEY_COMPLETE]{@linkcode Phaser.Loader.Events#event:FILE_KEY_COMPLETE} event. * * @event Phaser.Loader.Events#FILE_COMPLETE * @type {string} * @since 3.0.0 * * @param {string} key - The key of the file that just loaded and finished processing. * @param {string} type - The [file type]{@link Phaser.Loader.File#type} of the file that just loaded, i.e. `image`. * @param {any} [data] - The raw data the file contained. If the file was a multi-file, like an atlas or bitmap font, this parameter will be undefined. */ module.exports = 'filecomplete';