phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The File Load Complete Event.
*
* This event is dispatched by the Loader Plugin when _any_ file in the queue finishes loading.
*
* Listen to it from a Scene using: `this.load.on('filecomplete', listener)`.
*
* Make sure you remove this listener when you have finished, or it will continue to fire if the Scene reloads.
*
* You can also listen for the completion of a specific file. See the [FILE_KEY_COMPLETE]{@linkcode Phaser.Loader.Events#event:FILE_KEY_COMPLETE} event.
*
* @event Phaser.Loader.Events#FILE_COMPLETE
* @type {string}
* @since 3.0.0
*
* @param {string} key - The key of the file that just loaded and finished processing.
* @param {string} type - The [file type]{@link Phaser.Loader.File#type} of the file that just loaded, i.e. `image`.
* @param {any} [data] - The raw data the file contained. If the file was a multi-file, like an atlas or bitmap font, this parameter will be undefined.
*/
module.exports = 'filecomplete';