phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Gamepad Connected Event.
*
* This event is dispatched by the Gamepad Plugin when a Gamepad has been connected.
*
* Listen to this event from within a Scene using: `this.input.gamepad.once('connected', listener)`.
*
* Note that the browser may require you to press a button on a gamepad before it will allow you to access it,
* this is for security reasons. However, it may also trust the page already, in which case you won't get the
* 'connected' event and instead should check `GamepadPlugin.total` to see if it thinks there are any gamepads
* already connected.
*
* @event Phaser.Input.Gamepad.Events#CONNECTED
* @type {string}
* @since 3.0.0
*
* @param {Phaser.Input.Gamepad} pad - A reference to the Gamepad which was connected.
* @param {Event} event - The native DOM Event that triggered the connection.
*/
module.exports = 'connected';