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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Game Object Pointer Wheel Event. * * This event is dispatched by an interactive Game Object if a pointer has its wheel moved while over it. * * Listen to this event from a Game Object using: `gameObject.on('wheel', listener)`. * Note that the scope of the listener is automatically set to be the Game Object instance itself. * * To receive this event, the Game Object must have been set as interactive. * See [GameObject.setInteractive]{@link Phaser.GameObjects.GameObject#setInteractive} for more details. * * The event hierarchy is as follows: * * 1. [GAMEOBJECT_POINTER_WHEEL]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_POINTER_WHEEL} * 2. [GAMEOBJECT_WHEEL]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_WHEEL} * 3. [POINTER_WHEEL]{@linkcode Phaser.Input.Events#event:POINTER_WHEEL} * * With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop * the propagation of this event. * * @event Phaser.Input.Events#GAMEOBJECT_POINTER_WHEEL * @type {string} * @since 3.18.0 * * @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event. * @param {number} deltaX - The horizontal scroll amount that occurred due to the user moving a mouse wheel or similar input device. * @param {number} deltaY - The vertical scroll amount that occurred due to the user moving a mouse wheel or similar input device. This value will typically be less than 0 if the user scrolls up and greater than zero if scrolling down. * @param {number} deltaZ - The z-axis scroll amount that occurred due to the user moving a mouse wheel or similar input device. * @param {Phaser.Types.Input.EventData} event - The Phaser input event. You can call `stopPropagation()` to halt it from going any further in the event flow. */ module.exports = 'wheel';