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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Game Object Drag Over Event. * * This event is dispatched by an interactive Game Object if a pointer drags it over a drag target. * * When the Game Object first enters the drag target it will emit a `dragenter` event. If it then moves while within * the drag target, it will emit this event instead. * * Listen to this event from a Game Object using: `gameObject.on('dragover', listener)`. * Note that the scope of the listener is automatically set to be the Game Object instance itself. * * To receive this event, the Game Object must have been set as interactive and enabled for drag. * See [GameObject.setInteractive]{@link Phaser.GameObjects.GameObject#setInteractive} for more details. * * @event Phaser.Input.Events#GAMEOBJECT_DRAG_OVER * @type {string} * @since 3.0.0 * * @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event. * @param {Phaser.GameObjects.GameObject} target - The drag target that this pointer has moved over. */ module.exports = 'dragover';