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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Point = require('../point/Point'); // The three angle bisectors of a triangle meet in one point called the incenter. // It is the center of the incircle, the circle inscribed in the triangle. function getLength (x1, y1, x2, y2) { var x = x1 - x2; var y = y1 - y2; var magnitude = (x * x) + (y * y); return Math.sqrt(magnitude); } /** * Calculates the position of the incenter of a Triangle object. This is the point where its three angle bisectors meet and it's also the center of the incircle, which is the circle inscribed in the triangle. * * @function Phaser.Geom.Triangle.InCenter * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Geom.Triangle} triangle - The Triangle to find the incenter of. * @param {Phaser.Geom.Point} [out] - An optional Point in which to store the coordinates. * * @return {Phaser.Geom.Point} Point (x, y) of the center pixel of the triangle. */ var InCenter = function (triangle, out) { if (out === undefined) { out = new Point(); } var x1 = triangle.x1; var y1 = triangle.y1; var x2 = triangle.x2; var y2 = triangle.y2; var x3 = triangle.x3; var y3 = triangle.y3; var d1 = getLength(x3, y3, x2, y2); var d2 = getLength(x1, y1, x3, y3); var d3 = getLength(x2, y2, x1, y1); var p = d1 + d2 + d3; out.x = (x1 * d1 + x2 * d2 + x3 * d3) / p; out.y = (y1 * d1 + y2 * d2 + y3 * d3) / p; return out; }; module.exports = InCenter;