UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

72 lines (60 loc) 2.44 kB
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Length = require('../line/Length'); var Line = require('../line/Line'); var Perimeter = require('./Perimeter'); /** * Returns an array of Point objects containing the coordinates of the points around the perimeter of the Polygon, * based on the given quantity or stepRate values. * * @function Phaser.Geom.Polygon.GetPoints * @since 3.12.0 * * @param {Phaser.Geom.Polygon} polygon - The Polygon to get the points from. * @param {number} quantity - The amount of points to return. If a falsey value the quantity will be derived from the `stepRate` instead. * @param {number} [stepRate] - Sets the quantity by getting the perimeter of the Polygon and dividing it by the stepRate. * @param {array} [output] - An array to insert the points in to. If not provided a new array will be created. * * @return {Phaser.Geom.Point[]} An array of Point objects pertaining to the points around the perimeter of the Polygon. */ var GetPoints = function (polygon, quantity, stepRate, out) { if (out === undefined) { out = []; } var points = polygon.points; var perimeter = Perimeter(polygon); // If quantity is a falsey value (false, null, 0, undefined, etc) then we calculate it based on the stepRate instead. if (!quantity && stepRate > 0) { quantity = perimeter / stepRate; } for (var i = 0; i < quantity; i++) { var position = perimeter * (i / quantity); var accumulatedPerimeter = 0; for (var j = 0; j < points.length; j++) { var pointA = points[j]; var pointB = points[(j + 1) % points.length]; var line = new Line( pointA.x, pointA.y, pointB.x, pointB.y ); var length = Length(line); if (position < accumulatedPerimeter || position > accumulatedPerimeter + length) { accumulatedPerimeter += length; continue; } var point = line.getPoint((position - accumulatedPerimeter) / length); out.push(point); break; } } return out; }; module.exports = GetPoints;