phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
46 lines (39 loc) • 1.74 kB
JavaScript
/**
* @author Florian Vazelle
* @author Geoffrey Glaive
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetLineToRectangle = require('./GetLineToRectangle');
var RectangleToRectangle = require('./RectangleToRectangle');
/**
* Checks if two Rectangles intersect and returns the intersection points as a Point object array.
*
* A Rectangle intersects another Rectangle if any part of its bounds is within the other Rectangle's bounds. As such, the two Rectangles are considered "solid". A Rectangle with no width or no height will never intersect another Rectangle.
*
* @function Phaser.Geom.Intersects.GetRectangleToRectangle
* @since 3.0.0
*
* @param {Phaser.Geom.Rectangle} rectA - The first Rectangle to check for intersection.
* @param {Phaser.Geom.Rectangle} rectB - The second Rectangle to check for intersection.
* @param {array} [out] - An optional array in which to store the points of intersection.
*
* @return {array} An array with the points of intersection if objects intersect, otherwise an empty array.
*/
var GetRectangleToRectangle = function (rectA, rectB, out)
{
if (out === undefined) { out = []; }
if (RectangleToRectangle(rectA, rectB))
{
var lineA = rectA.getLineA();
var lineB = rectA.getLineB();
var lineC = rectA.getLineC();
var lineD = rectA.getLineD();
GetLineToRectangle(lineA, rectB, out);
GetLineToRectangle(lineB, rectB, out);
GetLineToRectangle(lineC, rectB, out);
GetLineToRectangle(lineD, rectB, out);
}
return out;
};
module.exports = GetRectangleToRectangle;