UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

46 lines (39 loc) 1.74 kB
/** * @author Florian Vazelle * @author Geoffrey Glaive * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetLineToRectangle = require('./GetLineToRectangle'); var RectangleToRectangle = require('./RectangleToRectangle'); /** * Checks if two Rectangles intersect and returns the intersection points as a Point object array. * * A Rectangle intersects another Rectangle if any part of its bounds is within the other Rectangle's bounds. As such, the two Rectangles are considered "solid". A Rectangle with no width or no height will never intersect another Rectangle. * * @function Phaser.Geom.Intersects.GetRectangleToRectangle * @since 3.0.0 * * @param {Phaser.Geom.Rectangle} rectA - The first Rectangle to check for intersection. * @param {Phaser.Geom.Rectangle} rectB - The second Rectangle to check for intersection. * @param {array} [out] - An optional array in which to store the points of intersection. * * @return {array} An array with the points of intersection if objects intersect, otherwise an empty array. */ var GetRectangleToRectangle = function (rectA, rectB, out) { if (out === undefined) { out = []; } if (RectangleToRectangle(rectA, rectB)) { var lineA = rectA.getLineA(); var lineB = rectA.getLineB(); var lineC = rectA.getLineC(); var lineD = rectA.getLineD(); GetLineToRectangle(lineA, rectB, out); GetLineToRectangle(lineB, rectB, out); GetLineToRectangle(lineC, rectB, out); GetLineToRectangle(lineD, rectB, out); } return out; }; module.exports = GetRectangleToRectangle;