phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
67 lines (56 loc) • 2.22 kB
JavaScript
/**
* @author Richard Davey
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Vector3 = require('../../math/Vector3');
var Vector4 = require('../../math/Vector4');
var GetLineToPoints = require('./GetLineToPoints');
// Temp vec3
var tempIntersect = new Vector3();
/**
* Checks for the closest point of intersection between a line segment and an array of polygons.
*
* If no intersection is found, this function returns `null`.
*
* If intersection was found, a Vector4 is returned with the following properties:
*
* The `x` and `y` components contain the point of the intersection.
* The `z` component contains the closest distance.
* The `w` component contains the index of the polygon, in the given array, that triggered the intersection.
*
* @function Phaser.Geom.Intersects.GetLineToPolygon
* @since 3.50.0
*
* @param {Phaser.Geom.Line} line - The line segment, or ray, to check. If a ray, set the `isRay` parameter to `true`.
* @param {Phaser.Geom.Polygon | Phaser.Geom.Polygon[]} polygons - A single polygon, or array of polygons, to check.
* @param {boolean} [isRay=false] - Is `line` a ray or a line segment?
* @param {Phaser.Math.Vector4} [out] - A Vector4 to store the intersection results in.
*
* @return {Phaser.Math.Vector4} A Vector4 containing the intersection results, or `null`.
*/
var GetLineToPolygon = function (line, polygons, isRay, out)
{
if (out === undefined) { out = new Vector4(); }
if (!Array.isArray(polygons))
{
polygons = [ polygons ];
}
var closestIntersect = false;
// Reset our vec4s
out.set();
tempIntersect.set();
for (var i = 0; i < polygons.length; i++)
{
if (GetLineToPoints(line, polygons[i].points, isRay, tempIntersect))
{
if (!closestIntersect || tempIntersect.z < out.z)
{
out.set(tempIntersect.x, tempIntersect.y, tempIntersect.z, i);
closestIntersect = true;
}
}
}
return (closestIntersect) ? out : null;
};
module.exports = GetLineToPolygon;