phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
44 lines (35 loc) • 1.5 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BuildGameObject = require('../BuildGameObject');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var Video = require('./Video');
/**
* Creates a new Video Game Object and returns it.
*
* Note: This method will only be available if the Video Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#video
* @since 3.20.0
*
* @param {Phaser.Types.GameObjects.Video.VideoConfig} config - The configuration object this Game Object will use to create itself.
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
*
* @return {Phaser.GameObjects.Video} The Game Object that was created.
*/
GameObjectCreator.register('video', function (config, addToScene)
{
if (config === undefined) { config = {}; }
var key = GetAdvancedValue(config, 'key', null);
var video = new Video(this.scene, 0, 0, key);
if (addToScene !== undefined)
{
config.add = addToScene;
}
BuildGameObject(this.scene, video, config);
return video;
});
// When registering a factory function 'this' refers to the GameObjectCreator context.