UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

21 lines (20 loc) 1.35 kB
/** * @typedef {object} Phaser.Types.GameObjects.GameObjectConfig * @since 3.0.0 * * @property {(number|object)} [x=0] - The x position of the Game Object. * @property {(number|object)} [y=0] - The y position of the Game Object. * @property {number} [depth=0] - The depth of the GameObject. * @property {boolean} [flipX=false] - The horizontally flipped state of the Game Object. * @property {boolean} [flipY=false] - The vertically flipped state of the Game Object. * @property {?(number|object)} [scale=null] - The scale of the GameObject. * @property {?(number|object)} [scrollFactor=null] - The scroll factor of the GameObject. * @property {(number|object)} [rotation=0] - The rotation angle of the Game Object, in radians. * @property {?(number|object)} [angle=null] - The rotation angle of the Game Object, in degrees. * @property {(number|object)} [alpha=1] - The alpha (opacity) of the Game Object. * @property {?(number|object)} [origin=null] - The origin of the Game Object. * @property {number} [scaleMode=ScaleModes.DEFAULT] - The scale mode of the GameObject. * @property {number} [blendMode=BlendModes.DEFAULT] - The blend mode of the GameObject. * @property {boolean} [visible=true] - The visible state of the Game Object. * @property {boolean} [add=true] - Add the GameObject to the scene. */