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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Class = require('../../../utils/Class'); var Shape = require('../Shape'); var GeomTriangle = require('../../../geom/triangle/Triangle'); var TriangleRender = require('./TriangleRender'); /** * @classdesc * The Triangle Shape is a Game Object that can be added to a Scene, Group or Container. You can * treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling * it for input or physics. It provides a quick and easy way for you to render this shape in your * game without using a texture, while still taking advantage of being fully batched in WebGL. * * This shape supports both fill and stroke colors. * * The Triangle consists of 3 lines, joining up to form a triangular shape. You can control the * position of each point of these lines. The triangle is always closed and cannot have an open * face. If you require that, consider using a Polygon instead. * * @class Triangle * @extends Phaser.GameObjects.Shape * @memberof Phaser.GameObjects * @constructor * @since 3.13.0 * * @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. A Game Object can only belong to one Scene at a time. * @param {number} [x=0] - The horizontal position of this Game Object in the world. * @param {number} [y=0] - The vertical position of this Game Object in the world. * @param {number} [x1=0] - The horizontal position of the first point in the triangle. * @param {number} [y1=128] - The vertical position of the first point in the triangle. * @param {number} [x2=64] - The horizontal position of the second point in the triangle. * @param {number} [y2=0] - The vertical position of the second point in the triangle. * @param {number} [x3=128] - The horizontal position of the third point in the triangle. * @param {number} [y3=128] - The vertical position of the third point in the triangle. * @param {number} [fillColor] - The color the triangle will be filled with, i.e. 0xff0000 for red. * @param {number} [fillAlpha] - The alpha the triangle will be filled with. You can also set the alpha of the overall Shape using its `alpha` property. */ var Triangle = new Class({ Extends: Shape, Mixins: [ TriangleRender ], initialize: function Triangle (scene, x, y, x1, y1, x2, y2, x3, y3, fillColor, fillAlpha) { if (x === undefined) { x = 0; } if (y === undefined) { y = 0; } if (x1 === undefined) { x1 = 0; } if (y1 === undefined) { y1 = 128; } if (x2 === undefined) { x2 = 64; } if (y2 === undefined) { y2 = 0; } if (x3 === undefined) { x3 = 128; } if (y3 === undefined) { y3 = 128; } Shape.call(this, scene, 'Triangle', new GeomTriangle(x1, y1, x2, y2, x3, y3)); var width = this.geom.right - this.geom.left; var height = this.geom.bottom - this.geom.top; this.setPosition(x, y); this.setSize(width, height); if (fillColor !== undefined) { this.setFillStyle(fillColor, fillAlpha); } this.updateDisplayOrigin(); this.updateData(); }, /** * Sets the data for the lines that make up this Triangle shape. * * @method Phaser.GameObjects.Triangle#setTo * @since 3.13.0 * * @param {number} [x1=0] - The horizontal position of the first point in the triangle. * @param {number} [y1=0] - The vertical position of the first point in the triangle. * @param {number} [x2=0] - The horizontal position of the second point in the triangle. * @param {number} [y2=0] - The vertical position of the second point in the triangle. * @param {number} [x3=0] - The horizontal position of the third point in the triangle. * @param {number} [y3=0] - The vertical position of the third point in the triangle. * * @return {this} This Game Object instance. */ setTo: function (x1, y1, x2, y2, x3, y3) { this.geom.setTo(x1, y1, x2, y2, x3, y3); return this.updateData(); }, /** * Internal method that updates the data and path values. * * @method Phaser.GameObjects.Triangle#updateData * @private * @since 3.13.0 * * @return {this} This Game Object instance. */ updateData: function () { var path = []; var tri = this.geom; var line = this._tempLine; tri.getLineA(line); path.push(line.x1, line.y1, line.x2, line.y2); tri.getLineB(line); path.push(line.x2, line.y2); tri.getLineC(line); path.push(line.x2, line.y2); this.pathData = path; return this; } }); module.exports = Triangle;