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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GameObjectFactory = require('../../GameObjectFactory'); var Polygon = require('./Polygon'); /** * Creates a new Polygon Shape Game Object and adds it to the Scene. * * Note: This method will only be available if the Polygon Game Object has been built into Phaser. * * The Polygon Shape is a Game Object that can be added to a Scene, Group or Container. You can * treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling * it for input or physics. It provides a quick and easy way for you to render this shape in your * game without using a texture, while still taking advantage of being fully batched in WebGL. * * This shape supports both fill and stroke colors. * * The Polygon Shape is created by providing a list of points, which are then used to create an * internal Polygon geometry object. The points can be set from a variety of formats: * * - An array of Point or Vector2 objects: `[new Phaser.Math.Vector2(x1, y1), ...]` * - An array of objects with public x/y properties: `[obj1, obj2, ...]` * - An array of paired numbers that represent point coordinates: `[x1,y1, x2,y2, ...]` * - An array of arrays with two elements representing x/y coordinates: `[[x1, y1], [x2, y2], ...]` * * By default the `x` and `y` coordinates of this Shape refer to the center of it. However, depending * on the coordinates of the points provided, the final shape may be rendered offset from its origin. * * @method Phaser.GameObjects.GameObjectFactory#polygon * @since 3.13.0 * * @param {number} [x=0] - The horizontal position of this Game Object in the world. * @param {number} [y=0] - The vertical position of this Game Object in the world. * @param {any} [points] - The points that make up the polygon. * @param {number} [fillColor] - The color the polygon will be filled with, i.e. 0xff0000 for red. * @param {number} [fillAlpha] - The alpha the polygon will be filled with. You can also set the alpha of the overall Shape using its `alpha` property. * * @return {Phaser.GameObjects.Polygon} The Game Object that was created. */ GameObjectFactory.register('polygon', function (x, y, points, fillColor, fillAlpha) { return this.displayList.add(new Polygon(this.scene, x, y, points, fillColor, fillAlpha)); });