phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetCalcMatrix = require('../../GetCalcMatrix');
var Utils = require('../../../renderer/webgl/Utils');
/**
* Renders this Game Object with the WebGL Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.IsoBox#renderWebGL
* @since 3.13.0
* @private
*
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.GameObjects.IsoBox} src - The Game Object being rendered in this call.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
*/
var IsoBoxWebGLRenderer = function (renderer, src, camera, parentMatrix)
{
camera.addToRenderList(src);
var pipeline = renderer.pipelines.set(src.pipeline);
var result = GetCalcMatrix(src, camera, parentMatrix);
var calcMatrix = pipeline.calcMatrix.copyFrom(result.calc);
var size = src.width;
var height = src.height;
var sizeA = size / 2;
var sizeB = size / src.projection;
var alpha = camera.alpha * src.alpha;
if (!src.isFilled)
{
return;
}
var tint;
var x0;
var y0;
var x1;
var y1;
var x2;
var y2;
var x3;
var y3;
renderer.pipelines.preBatch(src);
// Top Face
if (src.showTop)
{
tint = Utils.getTintAppendFloatAlpha(src.fillTop, alpha);
x0 = calcMatrix.getX(-sizeA, -height);
y0 = calcMatrix.getY(-sizeA, -height);
x1 = calcMatrix.getX(0, -sizeB - height);
y1 = calcMatrix.getY(0, -sizeB - height);
x2 = calcMatrix.getX(sizeA, -height);
y2 = calcMatrix.getY(sizeA, -height);
x3 = calcMatrix.getX(0, sizeB - height);
y3 = calcMatrix.getY(0, sizeB - height);
pipeline.batchQuad(src, x0, y0, x1, y1, x2, y2, x3, y3, 0, 0, 1, 1, tint, tint, tint, tint, 2);
}
// Left Face
if (src.showLeft)
{
tint = Utils.getTintAppendFloatAlpha(src.fillLeft, alpha);
x0 = calcMatrix.getX(-sizeA, 0);
y0 = calcMatrix.getY(-sizeA, 0);
x1 = calcMatrix.getX(0, sizeB);
y1 = calcMatrix.getY(0, sizeB);
x2 = calcMatrix.getX(0, sizeB - height);
y2 = calcMatrix.getY(0, sizeB - height);
x3 = calcMatrix.getX(-sizeA, -height);
y3 = calcMatrix.getY(-sizeA, -height);
pipeline.batchQuad(src, x0, y0, x1, y1, x2, y2, x3, y3, 0, 0, 1, 1, tint, tint, tint, tint, 2);
}
// Right Face
if (src.showRight)
{
tint = Utils.getTintAppendFloatAlpha(src.fillRight, alpha);
x0 = calcMatrix.getX(sizeA, 0);
y0 = calcMatrix.getY(sizeA, 0);
x1 = calcMatrix.getX(0, sizeB);
y1 = calcMatrix.getY(0, sizeB);
x2 = calcMatrix.getX(0, sizeB - height);
y2 = calcMatrix.getY(0, sizeB - height);
x3 = calcMatrix.getX(sizeA, -height);
y3 = calcMatrix.getY(sizeA, -height);
pipeline.batchQuad(src, x0, y0, x1, y1, x2, y2, x3, y3, 0, 0, 1, 1, tint, tint, tint, tint, 2);
}
renderer.pipelines.postBatch(src);
};
module.exports = IsoBoxWebGLRenderer;