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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Sets the fillStyle on the target context based on the given Shape. * * @method Phaser.GameObjects.Shape#FillStyleCanvas * @since 3.13.0 * @private * * @param {CanvasRenderingContext2D} ctx - The context to set the fill style on. * @param {Phaser.GameObjects.Shape} src - The Game Object to set the fill style from. * @param {number} [altColor] - An alternative color to render with. * @param {number} [altAlpha] - An alternative alpha to render with. */ var FillStyleCanvas = function (ctx, src, altColor, altAlpha) { var fillColor = (altColor) ? altColor : src.fillColor; var fillAlpha = (altAlpha) ? altAlpha : src.fillAlpha; var red = ((fillColor & 0xFF0000) >>> 16); var green = ((fillColor & 0xFF00) >>> 8); var blue = (fillColor & 0xFF); ctx.fillStyle = 'rgba(' + red + ',' + green + ',' + blue + ',' + fillAlpha + ')'; }; module.exports = FillStyleCanvas;