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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetCalcMatrix = require('../GetCalcMatrix'); /** * Renders this Game Object with the WebGL Renderer to the given Camera. * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera. * This method should not be called directly. It is a utility function of the Render module. * * @method Phaser.GameObjects.Shader#renderWebGL * @since 3.17.0 * @private * * @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer. * @param {Phaser.GameObjects.Shader} src - The Game Object being rendered in this call. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object. * @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested */ var ShaderWebGLRenderer = function (renderer, src, camera, parentMatrix) { if (!src.shader) { return; } camera.addToRenderList(src); renderer.pipelines.clear(); if (src.renderToTexture) { src.load(); src.flush(); } else { var calcMatrix = GetCalcMatrix(src, camera, parentMatrix).calc; // Renderer size changed? if (renderer.width !== src._rendererWidth || renderer.height !== src._rendererHeight) { src.projOrtho(0, renderer.width, renderer.height, 0); } src.load(calcMatrix.matrix); src.flush(); } renderer.pipelines.rebind(); }; module.exports = ShaderWebGLRenderer;