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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Plane = require('./Plane'); var GameObjectFactory = require('../GameObjectFactory'); /** * Creates a new Plane Game Object and adds it to the Scene. * * Note: This method will only be available if the Plane Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectFactory#plane * @since 3.60.0 * * @param {number} [x] - The horizontal position of this Plane in the world. * @param {number} [y] - The vertical position of this Plane in the world. * @param {string|Phaser.Textures.Texture} [texture] - The key, or instance of the Texture this Plane will use to render with, as stored in the Texture Manager. * @param {string|number} [frame] - An optional frame from the Texture this Plane is rendering with. * @param {number} [width=8] - The width of this Plane, in cells, not pixels. * @param {number} [height=8] - The height of this Plane, in cells, not pixels. * @param {boolean} [tile=false] - Is the texture tiled? I.e. repeated across each cell. * * @return {Phaser.GameObjects.Plane} The Plane Game Object that was created. */ GameObjectFactory.register('plane', function (x, y, texture, frame, width, height, tile) { return this.displayList.add(new Plane(this.scene, x, y, texture, frame, width, height, tile)); });