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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var BuildGameObject = require('../BuildGameObject'); var BuildGameObjectAnimation = require('../BuildGameObjectAnimation'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var GetValue = require('../../utils/object/GetValue'); var Plane = require('./Plane'); /** * Creates a new Plane Game Object and returns it. * * Note: This method will only be available if the Plane Game Object and WebGL support have been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#plane * @since 3.60.0 * * @param {Phaser.Types.GameObjects.Plane.PlaneConfig} config - The configuration object this Game Object will use to create itself. * @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object. * * @return {Phaser.GameObjects.Plane} The Game Object that was created. */ GameObjectCreator.register('plane', function (config, addToScene) { if (config === undefined) { config = {}; } var key = GetAdvancedValue(config, 'key', null); var frame = GetAdvancedValue(config, 'frame', null); var width = GetValue(config, 'width', 8); var height = GetValue(config, 'height', 8); var tile = GetValue(config, 'tile', false); var plane = new Plane(this.scene, 0, 0, key, frame, width, height, tile); if (addToScene !== undefined) { config.add = addToScene; } var checkerboard = GetValue(config, 'checkerboard', null); if (checkerboard) { var color1 = GetValue(checkerboard, 'color1', 0xffffff); var color2 = GetValue(checkerboard, 'color2', 0x0000ff); var alpha1 = GetValue(checkerboard, 'alpha1', 255); var alpha2 = GetValue(checkerboard, 'alpha2', 255); var checkheight = GetValue(checkerboard, 'height', 128); plane.createCheckerboard(color1, color2, alpha1, alpha2, checkheight); } BuildGameObject(this.scene, plane, config); BuildGameObjectAnimation(plane, config); return plane; });