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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @typedef {object} Phaser.Types.GameObjects.Particles.ParticleData * @since 3.60.0 * * @property {Phaser.Types.GameObjects.Particles.ParticleDataValue} [tint={min:0xffffff,max:0xffffff}] * @property {Phaser.Types.GameObjects.Particles.ParticleDataValue} [alpha={min:1,max:1}] * @property {Phaser.Types.GameObjects.Particles.ParticleDataValue} [rotate={min:0,max:0}] * @property {Phaser.Types.GameObjects.Particles.ParticleDataValue} [scaleX={min:1,max:1}] * @property {Phaser.Types.GameObjects.Particles.ParticleDataValue} [scaleY={min:1,max:1}] * @property {Phaser.Types.GameObjects.Particles.ParticleDataValue} [x={min:0,max:0}] * @property {Phaser.Types.GameObjects.Particles.ParticleDataValue} [y={min:0,max:0}] * @property {Phaser.Types.GameObjects.Particles.ParticleDataValue} [accelerationX={min:0,max:0}] * @property {Phaser.Types.GameObjects.Particles.ParticleDataValue} [accelerationY={min:0,max:0}] * @property {Phaser.Types.GameObjects.Particles.ParticleDataValue} [maxVelocityX={min:0,max:0}] * @property {Phaser.Types.GameObjects.Particles.ParticleDataValue} [maxVelocityY={min:0,max:0}] * @property {Phaser.Types.GameObjects.Particles.ParticleDataValue} [moveToX={min:0,max:0}] * @property {Phaser.Types.GameObjects.Particles.ParticleDataValue} [moveToY={min:0,max:0}] * @property {Phaser.Types.GameObjects.Particles.ParticleDataValue} [bounce={min:0,max:0}] */