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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var BuildGameObject = require('../BuildGameObject'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var GetFastValue = require('../../utils/object/GetFastValue'); var ParticleEmitter = require('./ParticleEmitter'); /** * Creates a new Particle Emitter Game Object and returns it. * * Prior to Phaser v3.60 this function would create a `ParticleEmitterManager`. These were removed * in v3.60 and replaced with creating a `ParticleEmitter` instance directly. Please see the * updated function parameters and class documentation for more details. * * Note: This method will only be available if the Particles Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#particles * @since 3.0.0 * * @param {Phaser.Types.GameObjects.Particles.ParticleEmitterCreatorConfig} config - The configuration object this Game Object will use to create itself. * @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object. * * @return {Phaser.GameObjects.Particles.ParticleEmitter} The Game Object that was created. */ GameObjectCreator.register('particles', function (config, addToScene) { if (config === undefined) { config = {}; } var key = GetAdvancedValue(config, 'key', null); var emitterConfig = GetFastValue(config, 'config', null); var emitter = new ParticleEmitter(this.scene, 0, 0, key); if (addToScene !== undefined) { config.add = addToScene; } BuildGameObject(this.scene, emitter, config); if (emitterConfig) { emitter.setConfig(emitterConfig); } return emitter; });