phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
53 lines (44 loc) • 1.99 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BuildGameObject = require('../BuildGameObject');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var GetFastValue = require('../../utils/object/GetFastValue');
var ParticleEmitter = require('./ParticleEmitter');
/**
* Creates a new Particle Emitter Game Object and returns it.
*
* Prior to Phaser v3.60 this function would create a `ParticleEmitterManager`. These were removed
* in v3.60 and replaced with creating a `ParticleEmitter` instance directly. Please see the
* updated function parameters and class documentation for more details.
*
* Note: This method will only be available if the Particles Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#particles
* @since 3.0.0
*
* @param {Phaser.Types.GameObjects.Particles.ParticleEmitterCreatorConfig} config - The configuration object this Game Object will use to create itself.
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
*
* @return {Phaser.GameObjects.Particles.ParticleEmitter} The Game Object that was created.
*/
GameObjectCreator.register('particles', function (config, addToScene)
{
if (config === undefined) { config = {}; }
var key = GetAdvancedValue(config, 'key', null);
var emitterConfig = GetFastValue(config, 'config', null);
var emitter = new ParticleEmitter(this.scene, 0, 0, key);
if (addToScene !== undefined)
{
config.add = addToScene;
}
BuildGameObject(this.scene, emitter, config);
if (emitterConfig)
{
emitter.setConfig(emitterConfig);
}
return emitter;
});