phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
33 lines (28 loc) • 1.22 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.GameObjects.Events
*/
module.exports = {
ADDED_TO_SCENE: require('./ADDED_TO_SCENE_EVENT'),
DESTROY: require('./DESTROY_EVENT'),
REMOVED_FROM_SCENE: require('./REMOVED_FROM_SCENE_EVENT'),
VIDEO_COMPLETE: require('./VIDEO_COMPLETE_EVENT'),
VIDEO_CREATED: require('./VIDEO_CREATED_EVENT'),
VIDEO_ERROR: require('./VIDEO_ERROR_EVENT'),
VIDEO_LOCKED: require('./VIDEO_LOCKED_EVENT'),
VIDEO_LOOP: require('./VIDEO_LOOP_EVENT'),
VIDEO_METADATA: require('./VIDEO_METADATA_EVENT'),
VIDEO_PLAY: require('./VIDEO_PLAY_EVENT'),
VIDEO_PLAYING: require('./VIDEO_PLAYING_EVENT'),
VIDEO_SEEKED: require('./VIDEO_SEEKED_EVENT'),
VIDEO_SEEKING: require('./VIDEO_SEEKING_EVENT'),
VIDEO_STALLED: require('./VIDEO_STALLED_EVENT'),
VIDEO_STOP: require('./VIDEO_STOP_EVENT'),
VIDEO_TEXTURE: require('./VIDEO_TEXTURE_EVENT'),
VIDEO_UNLOCKED: require('./VIDEO_UNLOCKED_EVENT'),
VIDEO_UNSUPPORTED: require('./VIDEO_UNSUPPORTED_EVENT')
};