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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Video Game Object Texture Ready Event. * * This event is dispatched by a Video Game Object when it has finished creating its texture. * * This happens when the video has finished loading enough data for its first frame. * * If you wish to use the Video texture elsewhere in your game, such as as a Sprite texture, * then you should listen for this event first, before creating the Sprites that use it. * * Listen for it from a Video Game Object instance using `Video.on('textureready', listener)`. * * @event Phaser.GameObjects.Events#VIDEO_TEXTURE * @type {string} * @since 3.60.0 * * @param {Phaser.GameObjects.Video} video - The Video Game Object that emitted the event. * @param {Phaser.Textures.Texture} texture - The Texture that was created. */ module.exports = 'textureready';