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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Video Game Object Loop Event. * * This event is dispatched when a Video that is currently playing has looped. This only * happens if the `loop` parameter was specified, or the `setLoop` method was called, * and if the video has a fixed duration. Video streams, for example, cannot loop, as * they have no duration. * * Looping is based on the result of the Video `timeupdate` event. This event is not * frame-accurate, due to the way browsers work, so please do not rely on this loop * event to be time or frame precise. * * Listen for it from a Video Game Object instance using `Video.on('loop', listener)`. * * @event Phaser.GameObjects.Events#VIDEO_LOOP * @type {string} * @since 3.20.0 * * @param {Phaser.GameObjects.Video} video - The Video Game Object which has looped. */ module.exports = 'loop';