phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
22 lines (20 loc) • 725 B
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Game Object Destroy Event.
*
* This event is dispatched when a Game Object instance is being destroyed.
*
* Listen for it on a Game Object instance using `GameObject.on('destroy', listener)`.
*
* @event Phaser.GameObjects.Events#DESTROY
* @type {string}
* @since 3.0.0
*
* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object which is being destroyed.
* @param {boolean} fromScene - `True` if this Game Object is being destroyed by the Scene, `false` if not.
*/
module.exports = 'destroy';