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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var BitmapText = require('./BitmapText'); var BuildGameObject = require('../../BuildGameObject'); var GameObjectCreator = require('../../GameObjectCreator'); var GetAdvancedValue = require('../../../utils/object/GetAdvancedValue'); var GetValue = require('../../../utils/object/GetValue'); /** * Creates a new Bitmap Text Game Object and returns it. * * Note: This method will only be available if the Bitmap Text Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#bitmapText * @since 3.0.0 * * @param {Phaser.Types.GameObjects.BitmapText.BitmapTextConfig} config - The configuration object this Game Object will use to create itself. * @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object. * * @return {Phaser.GameObjects.BitmapText} The Game Object that was created. */ GameObjectCreator.register('bitmapText', function (config, addToScene) { if (config === undefined) { config = {}; } var font = GetValue(config, 'font', ''); var text = GetAdvancedValue(config, 'text', ''); var size = GetAdvancedValue(config, 'size', false); var align = GetValue(config, 'align', 0); var bitmapText = new BitmapText(this.scene, 0, 0, font, text, size, align); if (addToScene !== undefined) { config.add = addToScene; } BuildGameObject(this.scene, bitmapText, config); return bitmapText; }); // When registering a factory function 'this' refers to the GameObjectCreator context.