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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Class = require('../utils/Class'); var Controller = require('./Controller'); var FX_CONST = require('./const'); /** * @classdesc * The Pixelate FX Controller. * * This FX controller manages the pixelate effect for a Game Object. * * The pixelate effect is a visual technique that deliberately reduces the resolution or detail of an image, * creating a blocky or mosaic appearance composed of large, visible pixels. This effect can be used for stylistic * purposes, as a homage to retro gaming, or as a means to obscure certain elements within the game, such as * during a transition or to censor specific content. * * A Pixelate effect is added to a Game Object via the FX component: * * ```js * const sprite = this.add.sprite(); * * sprite.preFX.addPixelate(); * sprite.postFX.addPixelate(); * ``` * * @class Pixelate * @extends Phaser.FX.Controller * @memberof Phaser.FX * @constructor * @since 3.60.0 * * @param {Phaser.GameObjects.GameObject} gameObject - A reference to the Game Object that has this fx. * @param {number} [amount=1] - The amount of pixelation to apply. */ var Pixelate = new Class({ Extends: Controller, initialize: function Pixelate (gameObject, amount) { if (amount === undefined) { amount = 1; } Controller.call(this, FX_CONST.PIXELATE, gameObject); /** * The amount of pixelation to apply. * * @name Phaser.FX.Pixelate#amount * @type {number} * @since 3.60.0 */ this.amount = amount; } }); module.exports = Pixelate;